Just In Time Incorporated

Just In Time Incorporated

Content Update Roadmap

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15 Comments
fuglymonkey  [developer] 30 Jul @ 8:30pm 
We don't have multiplayer in the plan right now ZoSo. We're prioritizing a lot more content first, and then we'll start taking a longer view of things and see what makes sense for us then.

And Lord of the Stack, yea we aren't going to focus on just one type of mission. One thing we've enjoyed about making the game is how different the missions can be. We wouldn't want to lose that.
dgtlhrt 30 Jul @ 2:15pm 
Thanks for the update! Can't wait for more!
ZoSo 30 Jul @ 1:55pm 
Is MP or Co-Op in the work? If so is that a RC feature or possible to see in Early Release stage? Thanks!
Lord of the Stack 29 Jul @ 10:55pm 
Agree that the knife factory one was simply not fun and just tedious. I enjoyed the ones where you had to fiddle with stuff.. like finding the code on the computer to turn off the auto turrets, that kind of stuff adds a lot to the mission. I especially enjoy missions with multiple ways of winning - for instance the rats, i could just carve them up with a knife, or i could burn them, or i could inject them.. that was one of my favourites because I could stuff around so much and have fun with all the choices within it. So when you add harder missions, please also add a couple of goofy ones to break it up a bit - hard ones are rewarding when u beat them - but the freedom of the easier missions is sorely missed in them, so yeah, every 3rd or 4th mission, add a goofy one maybe =) oh and one more thing, I'd love to know how much collateral damage I caused, during the trump one I deliberately shot everyone else in the room because I'm a sicko! ;)
RED-FROG 29 Jul @ 3:20pm 
I'm following the game now. I hope to see some updates in the future, now that I have seen the review by Dinosaur Boomerang. I think he's right about the music part. Without music the game may feel dull and less funny. Sound/music in general are often big criteria on my purchase decision.
fuglymonkey  [developer] 29 Jul @ 7:51am 
Thanks for the feedback everyone. We try to listen to everything, and even if we can't implement all of it, it definitely helps us. As for workshop support, we've talked about it but it's more of a long term goal because it's a huge undertaking to do right.
[FaZe]Pickle 29 Jul @ 6:27am 
Do you guys plan on adding a community workshop?
Dinosaur Boomerang 29 Jul @ 3:55am 
I like the concept of the game and the gameplay has a good basis to build off of, but please if you are able, add a bit more to the sound environment of the game. The levels felt very dead and "barren" as a result of no music and limited sound effects to me. Even the music from the promotional video would have been a big help to the mood!
AnD4D 27 Jul @ 3:12pm 
Sorry about the posts... limited to 1000 characters.
AnD4D 27 Jul @ 3:12pm 
6) The hidden bomb level. I assume you have the bomb spawn in after the player has made a few choices, just to make it seem more frantic? The first time I checked everywhere (I thought), then the cook's hat blew up. Second time, I stripped everyone naked, and someone pulled out a gun??? I don't recall a bomb blowing up then! 3rd time, just felt like luck.

Admitedly, I don't recall any others (Beyond the mugging at the beginning)... which doesn't sound like a good thing, and the fact there are more bad than good. I did make sure I completed every room before moving on.

Honestly, what put me most off the game was that robot's voice. Hearing the same thing over and over each time I failed a level was just way too annoying. Is there a reason you went for a synthesised voice rather than a voice actor? When I needed a voice actor, I just went to VoiceBunny. Only cost about £50 and made a huge difference.