Bomb Squad Academy

Bomb Squad Academy

Thanks and What's Next !

76 Rate up
Share
< >
24 Comments
This game has alot of potential... the fun character made me go really fast threw the game... Level Editior sounds great!!! :)
GB.FlyveHest May 8 @ 3:05am 
Adding a board editor, workshop support, and maybe a way to package multiple designs into some form of workshop campaign would be a great addition.

Randoms boards would be super as well, but as you say, this is not a trivial task at all.

But, most of all, I was really happy to hear that you are looking into supporting this game further, the premise is super fun, and I know there are lots of us that would like more bombs to defuse.
tlittle May 6 @ 6:32am 
THIS -> "The thing I would like to do the most, if I'm honest, is a random board generator."

I am buying the main game today to support you - I just found this gem due to a review I read through Flipboard! My brain works in ways that some do not (lefty wiring haha!), contact me if you need some alternative help on how to make this work. Seriously! I would love to see this random option and will do what I can to help.
MatDiac Apr 18 @ 10:44am 
super idea for the board editor
WinuX Apr 11 @ 7:55am 
Sounds great, I will keep an eye on this game.
-)Ð(- Chronic.Cough Apr 10 @ 7:35am 
My son and I couldnt stop playing! Coming from AV and home automation this was right up my alley! Love that signal flow puzzles!
cdarklock Apr 8 @ 11:31pm 
Campaign mode? Think about this.

You finish the game as it stands, and you're made a member of the bomb squad. You throw a picture of some location up on the screen, like a bank or a train station or a church. You have a radio narration that explains the scenario, which is just some random garbage about who set the bomb and whether they're in custody. Then you give the player a bomb to defuse.

It's really just MORE BOMBS and some writing and voice acting. From a development perspective, it adds massive value and makes the game much more interesting, but doesn't take a lot more code. A two-minute narration before each level will almost triple the length of the game. Add fifty more levels and your one-hour game becomes a four-hour game, not a two-hour game.
AtariKafa Apr 7 @ 2:15pm 
good news and keep up good work.
I bought the game just to support you
duoxen ♣™ Apr 7 @ 11:19am 
That would be great! Good luck devs!
Plumixtee Apr 7 @ 5:41am 
We trust and support you Jean ! ! !