The Tenth Line

The Tenth Line

Version 1.0.1

18 Rate up
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Sungazer  [developer] Mar 21 @ 4:55am 
Yeah, the keyboard layout changes surprised me! The character buttons line up better on a controller, which is what I had in mind initially, haha.
rosedragon Mar 20 @ 8:13pm 
yay for button remapping! I hate how the blocking buttons doesn't reflect characters placement on field.
Sungazer  [developer] Mar 20 @ 2:23pm 
Well thanks! I'm aiming for console releases next. After that, though, who knows!
Tiake Mar 20 @ 5:51am 
Thanks for the update, I've been enjoying the game so far. Its exceeded my expectations, and even with work and all the major releases I'll be finding time to play more, :). I do wish it was available on portable devices for late night play though.
Sungazer  [developer] Mar 20 @ 4:59am 
Thanks, Swash! I'll be sure that's fixed in the next update!
Hey love the game so far. Ran into a weird little bug tonight that I wanted to share.

It was telling me to open the menu with the Y button on my game pad (believe the tutorial on the devour mechanic to change breath type) and then somehow I wound up pushing the tutorial forward after hitting the wrong button and closing the menu down.

The game was telling me to select screens etc but I couldn't see them anymore and was not able to open the menu.

Was able to get the menu to open again and complete that section but wanted to share.
The Wizard Mar 19 @ 6:00am 
knowing this is up now, I think I have a good idea what my next purchase is
Sungazer  [developer] Mar 19 @ 5:41am 
Thanks for your feedback (no pun intended)! Should be something I can add in a future update.
Wookie Mar 19 @ 4:58am 
Only real issue so far is a seeming lack of in game volume control, unless I'm just overlooking it. Used the volume control in the OS, which works well enough, but in game sliders for individual effects would be good. Game's a bit ear piercing with headphones and default volumes.
Sungazer  [developer] Mar 18 @ 11:31am 
I think that can be arranged. Good call; thanks!