Starship Theory

Starship Theory

Firefighters!

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35 Comments
holywod13 Jul 14 @ 8:16pm 
I had a problem today where no one would fight the fires then the ship explodes.
bessy2k6 Jul 12 @ 10:27am 
new design room items that dont need fixing vent close airlock done!

fire!! random furthest guy selected to fight fire just before ariving fire expands meaning no passage to fire guy clearly determins this instead of fighting the closer fire walks off wile another person on the other side of the universe gets selected fight new fire. takes forever because erm yeah that airlock near the fire is just meh so we go all the way up to some dupious airlock on the other side of the ship to the fire. got board so told crew to delete wall because yey for Ai & popup saying this bad are you sure!?

fk even if you tell the crew to put a fire out say the seemingly closest crew member hovering just out side the airlock closest to the fire they fly off into some seemingly random airlock likely the 1 they left the ship from & walk all the way back down the ship .in some plot thickening antilogic
velascoje Jul 10 @ 5:52pm 
When going through a sun, I have more than enough passive heat capacity and diffusion (2 medium heat sinks atm, so 50/10) but I still get fires. Is that intended, ie are fires in a solar event just not related to heat reduction? Also, chairs having like 1 hp and then getting set on fire by the solar event and just exploding is annoying. They're metal chairs, surely they're a bit more durable!

Please keep up the great work, I look forward to more developments!
Spex Jul 10 @ 11:09am 
Thanks for listening to the reviews/comments taken away my negative review and will put a positive one up soon
PeZcOoL Jul 10 @ 7:36am 
How about...If we're able to have nano bots repairing the ship...why not having bots cleaning the deck?
Banished Jul 10 @ 5:01am 
I'm mid-way threw the game now and it seems the only thing I'm having trouble with is gathering enough water for my plants and crew, not too big of an issue as I'll likely make mining controls and extenders next.

However being so "free" I noticed other ships look awesome, but they are not "real". They don't have water coolers, food dispensers, beds, etc.

Maybe near Alpha 1.9 Beta 1 add similar "constraints" to AI's in the game. They have a crew that needs to be fed, watered, and maintained same as me. I know a pirate ship will not need plants because they kill and steal what they need, but passive/other ships should have mining lasers, and plant beds to care for their crew. I'm sure we'll have space stations, star maps, etc, later on so not too worried about this getting fixed right now.

My only other complaint maybe a shower or something else to imrpove "wellness". Some of my crew have maxed out their red "endurance" bar while others are stuck at level 1.
andreykl Jul 10 @ 1:47am 
Please, just add firefighting into task querry.
(ARS) Adelic Jul 9 @ 8:13pm 
Really having fun with this game. Half the enjoyment is watching it develop and improve. Keep up the great work!
main Jul 9 @ 7:51pm 
Hey really does listen, I put in a NEG review because it were to hard to even get started, but I changed it. The thing is I would have probably still put a positive review, had I known he was a lone developer. One man alone in a world of code to make a game it's impressive and it is a much better game than the latest incarnation of Dawn of war 3, and I bet they had a team of 30 plus!!!! Thanks for listening to us.
JackedUpSailor Jul 9 @ 2:39pm 
Another thing that annoying fire literally just pop out of nowhere when near a star even when your ship's heat capacity is high. That's DUMB!