We are very very very very sorry but we have decided to push back the exit from Early Access until 6 February 2018 and with it the Campaign Mode for the following reasons.
- We want to improve the game even more - There are still some bugs left to catch - We want to make the AI smarter
In short, we could bring the game out of EA with the faults we are seeing, or we could give it a little bit more time and give you a much better game.
This also impacts our launch on Oculus Home which may come a little later as we need to spend more time testing the game on the platform.
We would like to apologize unreservedly and sincerely for the delay, but know that it is for a good reason and we are working round the clock to bring you a great experience.
We hope for your kind understanding.
But here's another piece of good news.
On the 19th - which we originally slated to come out of EA - we would be pushing out an update which would hopefully compensate some for the delay in the launch.
It will include a plethora of things that many of you guys have been asking for:
- Tons of bug fixes - More level variety - More recording options - More improvements to stealth AI - Mirroring a third person view to the screen - Better calibration process - Improved Touch control integration and support (you can now toggle sticky grip and grip to hold)
Once again, we apologize sincerely for having to postpone the exit from Early Access. We hope we can have your kind blessing and understanding for doing this.