Pavlov VR

Pavlov VR

Update 13 - New weapons, Smoke & flash grenades, New hands

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18 Comments
MrLeadFellow 4 hours ago 
The games i have played with the clips on your chest sucked...so hard to grab them depending on what you are doing...this setup you can always grab the ammo....
KickyMcAssington 7 hours ago 
I'm with the guy's saying we don't need the ammo counter. Would be kinda cool if clips/mags were eventually physically represented on your VR avatar.
EvidencePlz 12 hours ago 
don't add magazine count. totally unnecessary. pavlov is too fast for players to count ammo lol. leave the watch as it is for now it's working great. now i can know the status of the armour and health and take appropriate action. thank you :)
TheDevinater 14 hours ago 
FINALLY AN UPDATE!
Vash(88) 14 hours ago 
Great update, but the ammo counter doesn't make any sense. VR is meant to take a step further than just a video game, and needed to be aware of your ammo was part of that
Barba-Q 14 hours ago 
Pr0-90 EZ WIN
Razika 14 hours ago 
Also making enemies slightly less bullet spongy would be nice, not quite as paper thin as Onward, but sometimes it feels like it takes more bullets than it should to drop someone.
Razika 15 hours ago 
Real warriors count their bullets. To me, it ruins immersion and can lessen the tension in a good firefight. If anything, make the three dots represent the magazine, one dot disappearing for each 10 rounds. If you are down to one dod, it means you have 10 or less round remaining. That way, you know kinda how much ammo you have left, but not the exact number.
disratory 16 hours ago 
great work on the update!

*health and armor is shown as a status bar on the wrist watch.. red = health white = armor
😈Lonely Viper 18 hours ago 
Quality update!!!