It took a lot of tuning, but Cloudbase Prime is working well with controllers now! Even Switch joycons, if you pair both of them! Since you look up and down a LOT in this game, there are dedicated buttons to snap your look down/forward/up.
A note on Steam controllers: I'm curious about your feedback here! Steam controllers emulate Xbox 360 controllers when possible! I do support that, but you're missing out on a good few Steam controller features then. You may want to use them in "mouse and keyboard" mode instead.
There are a good deal of other changes in here, too. A pile of bug fixes, an easier food chain mode, and a pretty cursor for menus.
Full change notes:
New options menu (now controller-friendly)
Added hint text on how to throw balls and detach from grabbed terrain
Updated look bindings, they can now be customized. I tried to keep mouse sensitivity identical: tell me if I didn't!
Added snap look controls: up, down, forward. Only bound on controllers by default.
Reload/interact are now the same binding
You can now throw held items by hitting interact a second time.
New cursor for menus
Food Chain mode is now easier: collector has more HP, enemy factory stays vulnerable longer.
Improved control help text in 1-intro: better text, colored control bindings.
Added move help text to 1-intro.
Lowered fall death height on all levels in zone 5.
You can't change the direction of the architect while your hands are busy any more (caused animation bugs, confused people).
Exiting the end credits now requires you to press a specific button.
Improved corrupt save file handling, automatic loading of backups on failure.
Exit cannon can no longer be disabled by enemy terrain destruction
Fixbot voices are now consistently affected by the "voice" volume setting.
6-boss no longer becomes harder the more you die... sorry about that.
Fixed duplicated subtitles, hand animation bugs in 5-intro.
Enemy shield repulsor is no longer active during 5-boss's intro cutscene.
Fixed Atlas's voice lines being too quiet in the intro to 6-boss.
Fixed 5-1's starting checkpoint not consistently respawning the player.
5-1's food chain stuff no longer shows up outside of food chain mode.
Cloudbase Prime's beta now! The big thing here is that the game's story is now complete. It has end credits and everything! There's a new story level and a pretty hefty boss fight. Also, I apparently hadn't released the ice ammo yet. It's hidden somewhere in 5-1 if I remember correctly.
These levels took a while. Complex story scenes really take a lot of effort, and 6-boss is my most complex yet. 6-2 was no slouch, either!
I hope you enjoy the update and, as always, am looking forward to hearing your feedback.
6-2: get help to go and attack the tower's evil robot factory!
6-boss: the end boss!
win music! most non-boss levels now have win music that joyfully blares out your victory.
fixbot heals are now more noticeable
fixbots no longer talk every time you respawn
powers are now introduced in 1-1's survival mode, too
player no longer gets stuck on tiny terrain edges at low speeds
homing weapons no longer lock onto dead stuff
fixed jump drop pod in 1-intro
fixed fixbot names being at odd angles on 6-1
fixed homing hands getting stuck in "lockon" mode sometimes
fixed angled and extra-large terrain breaking grappling hook
This is hopefully the last in a flurry of alpha releases to get the current stuff in the game up to "beta" quality. Its main features are auto-quality and more in-game settings options! If anything's missing, please feel free to make requests.
The game also now has a splash screen, but it shouldn't slow down your game bootups at all (except perhaps the first time, while the automatic quality check is running!)
auto-quality assignment on first run
new in-game graphics and keybinding settings.
sound settings now have separate settings for sound, voice, and music.
a splash/loading screen
tutorial text now reflects key bindings.
increased minimum animation quality
increased minimum lighting quality (tell me if things are too slow! seemed fine on my min-spec machine)
fixed 2-boss's core model loading improperly.
fixed charge shot possibly getting stuck on hand after closing the Strategy HUD.
fixed giant lockon dot indicators while using the Strategy HUD
Fixed: angel spheres couldn't shoot bullets any more!
That bug made angel spheres into pretty boring enemies :(.
Sorry about this bug! I brought it about by fixing another bug where enemies couldn't hit themselves ever in alpha 0.11.2. So... you can do that now, too! They can't kill themselves, but it's a decent way to avoid homing missiles.