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Tactical Intervention

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Hello people,


I just wanted to share a bit of information about what's going on and officially introduce a new member of our team.

First off, we are coming along nicely with another significant update.

A few weeks ago we finally received a new source dump of the current CSGO version of Source Engine.
Let me explain real quick what this means for you.

Tactical Intervention since the OGP release before Steam has been built with a modified version of Portal2, with a number of customization's and optimizations from the main Source Engine branch.
We've also had GO's CSM (Cascaded Shadow Mapping) from an ALPHA version of GO, shortly after it was first completed. This has always been something that improves the visuals of the game, but has also been a performance hog - some of you may have noticed that the game wasn't running very fast for the past year.
Now, for the first time in 3 years we're finally able to update the shadows and apply a lot of optimizations. TI Is still slower than GO, but we are working as hard as possible to improve it, so you can expect the next update to improve even more.

Secondly I would like to Introduce Pavle. He has his own Source Modification called HYPOVOLEMIA. Pavle has been a major help to us, and his dedication to fix all of the little things that we either never had the time or severely lacked the resources to fix over the years. Whether it's collision clipping, game-play flow optimization, texture quality improving, he has been a godsend. He has spent a lot of his free time going over every single existing map that we have with a fine toothed comb fixing exploits, bugs, graphical mistakes, and as all of you know, there have been lots of them :).

All in all, with this next update we're hoping to make the game a lot more enjoyable for all of you - thanks for having been loyal to us in all these years.
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