QuiVr

Patch 0.41.5

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3 Comments
D4rk4ng31 Sep 7 @ 11:40am 
You guys are awesome! You're doing really good work. I love the game and i love the new ideas. And THANKS for getting rid of their shields :)
Blueteak  [developer] Sep 5 @ 10:39pm 
I appreciate the input! I think you may be correct, I'll take the rest of the week to collect feedback on it but I have a feeling I'll need to reduce the time for aimed shot, maybe to have a base time of what the boosted teleporters give and then have the teleporters boost another .5 seconds.

There is an issue with multiplayer energy generation which will be addressed in the next update!
Kennego Sep 5 @ 8:59pm 
Hmm... that aimed shot feels a little too long. Maybe it's because I'm used to the old one, but it's hard to be that patient, and it's use has no place in end game. I understand it being longer due to the new shield interaction tho.

The energy from hitting a aimed shot crit feels great, but it looks like the energy with a regular non-crit is reduced? At least fewer souls seem to come out.

I feel like multiple times the 5 second gate invul didn't happen anymore in my last playthrough. Maybe I'm counting fast, but the duration of 2 aimed shots is an eternity! so

How much do the enhanced teleporters reduced the aimed shot time? It feels like either .5sec or nothing.... either way it's not enough to feel worthwhile right now

Keep up the good work tho! The procedural maps have breathed new life into the game, even if MP sessions now last longer than I'd like. To that end, I appreciate reduced energy requirements, but it was only ever a problem early game