Left-Hand Path

Left-Hand Path

Left-Hand Path Leaves Early Access -Now Including Low Terror Mode And Much More

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19 Comments
thinkintuit Nov 14 @ 11:36am 
OK, thanks Rack. I think I may have been told this before, but I was also making similar inquiries about another game and wasn't sure about which game I was told about arachnophobe mode. I'm very pleased to hear this as it makes the difference between "very interested in this game" and "bucket-o-nope." I'm going to have a SteamVR headset (probably Vive) within a couple of months, and this is one of the titles I'm most looking forward to playing.
Rack Nov 14 @ 6:07am 
There's an arachnophobe mode Thinkintuit, should be what you're after. Just don't skip past how to access it. At the bottom of the options screen available right from the off.
thinkintuit Nov 13 @ 10:31pm 
The Low-Terror Mode makes this game much more attractive to me, but is there also a way to turn off the spiders? I don't think I can handle spiders in VR. I'd much rather have a demon chew my face off, any day of the week.
killemloud Nov 13 @ 9:43am 
@nomad I really appreciate that you listen to the community and it is greatly appreciated by all. It is very disappointing that you can not or will not add proper physics to NPC's. this game could've been absolutely great and had so much potential. Unfortunately I'll be returning it. Death animations are a huge gaming no no. And can easily separate great game titles from unplayable ones. Thank you once again for at least listening and responding to the community we all greatly appreciate it.
nomad  [developer] Nov 12 @ 3:06am 
@Chilkoot, Monaigne, Mixologist and Melfalik - thanks very much indeed! Glad you're enjoying the final release.
nomad  [developer] Nov 12 @ 3:05am 
@killemloud - sorry you didn't enjoy the game in the current state! I'm going to take another look at the locomotion options, and you make some good suggestions there!

Ragdolls aren't going to come in, I'm afraid. I did a feasability test on that during the development of 1.0.0, and adding them at this late stage caused too many issues and too much CPU load in places. My next game will definitely have ragdoll physics, but Left-Hand Path won't be adding them: sorry!
a kitten Nov 11 @ 4:43pm 
Dev's GF here. He's gone to bed, but I just wanted to add a quick note to say thanks for your posts, everyone!

Killemloud -- dev will read post, and thank you for sharing your thoughts on these!
killemloud Nov 11 @ 1:28pm 
Please implement a better control scheme smooth locomotion on one stick and snap rotate on the other and put a teleport when you push forward on the snap turn controller and a 180° turn when you press back on the snap turn controller. Grip is pick up on both sides and trigger is spells. That's the current standard. . Please get rid of death animations of enemies and use ragdoll physics. I'm going to return the game because of these issues. It's so close to being a great game please just do these things and get it there 🙏🏻
Chilkoot Nov 10 @ 11:54pm 
Wow, the release version feels so slick with the new effects. Great work Nomad and congrats on release!
Montaigne Nov 10 @ 9:32pm 
Awesome game, even better now!