Avorion

Avorion

Patch 0.14 Patchnotes: Fighter Update

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24 Comments
Alfuken Sep 15 @ 1:14am 
@-=EDF=- Kouta Seto: english, ***, do you speak it?! Try to explain yourself in a more structured and clear manner, so it doesn't look like a gibberish flood of plain, unformatted thoughts.
-=EDF=- Kouta Seto Sep 14 @ 8:31am 
So basicaly, make Contra BSG and PRO Stupid dev's out there who BELIVE that fighter/bomber wings would be able to do something today. Ok, go on. I said this again and again in the past : either Realism (instant dead for anything way smaller than you are) or BSG (some shooting and dodging, yet NO FIGHTER/BOMBER could even hope to tickle the big ships even with nukes (wich can be intercepted btw.)
Alfuken Sep 14 @ 3:59am 
Nice! Some love for fighters finally! Now, how about some hotkeys to manage that fleet? For example, shift+1, shift+2, shift+3 to select 3 groups, and then shift+a to order all three to attack or shift+g to guard?
NuT-N-NuT Sep 14 @ 3:49am 
Having too many fighters(20+) in hangar cause permanent massive FPS drop when controlling the ship. Deploying all of them / switching to another ship and the lag is gone :o
House of Cows Sep 13 @ 1:04pm 
Just came back to the game and no matter what i do i can only fly forward and brake, i rebuild thrusters and still dead ship. Ship will not roll pitch yaw etc...
gamerpaddy Sep 13 @ 11:01am 
is salvaging fighters attack too far away (further than the salvaging laser goes) fixed?
=StrouhyCZ= Sep 13 @ 10:41am 
lol
H_1-3-n-z Sep 13 @ 9:59am 
Fighters do sick loops and barrel rolls when they dodge a shot

my favorite line
EVER
NuT-N-NuT Sep 13 @ 9:30am 
Fighters sometime still does not return to hangar D:
[Linux] BMO Sep 13 @ 8:17am 
[quote]Fixed Habitat, Casino and Biotope missing from trading overview[/quote]

Uh, I reported that just two days ago. What a service, keep it up :)