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GRID 2

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GRID 2 Is Racing, Redefined.

9,969 Members  |  437 In-Game  |  1,582 Online  |  1 In Group Chat

Be fast, be first and be famous as the race returns in GRID 2, the sequel to the BAFTA-award winning, multi-million selling Race Driver: GRID. Experience aggressive racing against advanced AI and become immersed in the race with GRID 2’s new TrueFeel™ Handling system which powers edge of control exhilaration behind the wheel of every iconic car.

The next generation of the EGO Game Technology Platform delivers genre-defining visuals and jaw-dropping damage as you prove yourself across three continents in a new, evolving world of motorsport. Earn fame, fans and fortune as you blaze your way to the top in intense, relentless races on licensed circuits, beautifully realised city streets and lethal mountain roads. GRID 2 will also set the new standard for multiplayer racing with innovative modes, an entirely separate progression system and deep integration with RaceNet, the free online extension for Codemasters Racing games.

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Announcements _
We’re very pleased today to announce GRID Autosport, the next game in the GRID series and descendant of TOCA Touring Cars.

GRID Autosport aims to move the series back in line as a more authentic racing game and below you’ll be finding out some of the ways we’ll be doing that. Hopefully, you’ll be seeing plenty of news, shiny screenshots and video on your favourite websites and in magazines on our announcement, but we thought it’d be a good time to talk directly to you about what the game is, why we’ve done it and the direction we’re headed in. Particularly as this game is, at its heart, inspired by you guys, our core community.

On release of GRID 2, I think it’s fair to say that through listening to you guys and a after a substantial amount of reflection, we hadn’t quite achieved everything we set out to do. We’re proud of the game, really delighted with some of the great reviews for it, but we’re not above admitting that we made a few decisions that perhaps we shouldn’t have, and perhaps moved some of the aspects of the game too far away from our core fanbase.

Read more about it over on the blog http://blog.codemasters.com/grid/04/introducing-grid-autosport/
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