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Sword of the Stars II: Enhanced Edition

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250 Members  |  34 In-Game  |  91 Online  |  0 In Group Chat

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Announcements _
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone!

Critical Fixes
  • Fixed fleet transfer CTD while in the mission select mode.
  • Fixed end combat CTD due to Suul'ka leaving player control.
  • Fixed end turn CTD.
  • Unused industrial output will now generate a revenue.
Other Fixes
  • Fixed wrong ETA display for reaction movements.
  • Fixed ETA not considering node lines.
  • Fixed 0 cost level 2 Hiver naval station.
  • Fixed morale clamping order issue.
  • Fixed applying morale losses for cruiser sized flag ships.
  • Fixed AI getting stuck in "Conquer" mode when no one around.
  • Fixed AI declaring war each turn.
  • Ensured AI has a default delay before activating a Node Maw.
  • Fixed node maw (and Loa accelerator gate) time delays for player.
  • Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor.
  • Fixed heavy beam modules available on Morrigi dreadnoughts without tech being researched.
  • Improved Loa advancement AI.
  • Fixed Loa AI attacking with just cubes.
  • Fixed spawning fleets in odd locations in enemy systems that do not contain colonies.
NOTE: station structure has increased so it may appear the stations are missing health.
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