Tales of Berseria

Tales of Berseria

Details about the PC version

479 Rate up
Share
< >
820 Comments
My1 May 12 @ 6:06pm 
yeah or the scheme below. the best thing is that while ceg sounds you'd have to generate a whole new exe for everyone, that step completely falls of, also I dunno but might CEG not fail if you use that steam library (e.g. on external hdd) with multiple PCs? thhe dual-key scheme wouldnt have that problem because the only things the library has are the account establishements while each PC has its own hardware establishment directly in steam.
Kaldaien May 12 @ 6:02pm 
Steam has a CEG scheme that embeds your software license into the executable. It turns out to be rather ineffective :-\ Publishers would be using it for its platform integration if it weren't without its problems. It would be nice if Valve stopped working on silly things and came up with a tougher DRM scheme that didn't require Internet authentication. Basically CEG 2.0 or something :)
My1 May 12 @ 5:57pm 
well actually here in germany the pure act of bypassing DRM is not forbidden for "computer software" (keyowrd being pure, meaning anything else, like illegally downloading or uploading the stuff is a completely different story) meaning if the DRM is annoying, I just go look into some forums, get myself a crack (nocd cracks are awesome for older games) and play it.

and didnt steam also have a better DRM, custom something, dont really remember.
Kaldaien May 12 @ 5:53pm 
Yes, there are better ways of doing DRM. The fact that Steam is a DRM scheme (laughably weak unfortunately) brings some unique benefits to this platform such as Steam Family Sharing. What sucks about all of this is that it's human nature to exploit things, no matter how fair you try to engineer something on an open platform like this it will be exploited. I, myself, can easily bypass SteamAPI DRM - don't take for a second that as an admission of guilt, lol. Just pointing out that I have no intention of ever doing this but know how and have bypassed parts of it to debug games in the past. Grey area, which is why I am so paranoid about being charged with copyright violation.
My1 May 12 @ 5:50pm 
but why would they go so far and sell activation instead of just giving out their steam login and just letting everyone DL and activate the game, and then go offline until needed.
also doesnt most DRM (or other activation junk) have limits on how many times you could activate the thing?
My1 May 12 @ 5:48pm 
and there are good ways to make DRM. why not implement a kind of link into steam which can manage the activation of denuvo and stuff right after download so the player doesnt have to worry, or another way would be just steam making a good DRM.

They could make it a multiple key system where the game is DRM'd with some key (well obvious) when someone buy the game, and download it, along with the game an account-game key is generated and downloaded.
on installing steam on a PC, a hash of the most important hardware goes to steam and they throw an account-hardware key which also gets downloaded.
that way we would habe a connection like this:
PC -> hw/acc key -> acc/game key -> game
This allows for maximum flexibility. you can DL on any machine and dont need to activate again because the hw/acc key is already in it, and each time the machine goes into the internet, it will DL ALL the acc/game keys and put them into the libraries
Kaldaien May 12 @ 5:47pm 
Nobody's denying that. I'm just pointing out that the means of validation isn't well-defined. Denuvo wants a valid key that works for your host's fingerprint, but they don't care how you get it. These third-party blackmarket services are willing to contact Denuvo with your machine's fingerprint and sell you the valid response sent back. In effect a weird sort of illegal rental service :)
My1 May 12 @ 5:40pm 
I didnt put constant into quotes without reason and that one paragraph was more in general and less specific about denuvo, and it is at least established for me that I did have to re-activate berseria after a few months of inactivity with no relevant hardware change.
Kaldaien May 12 @ 5:38pm 
There is no constant Internet connection requirement with Denuvo, this is a myth. The bigger titles will allow you to physically contact Denuvo through means unrelated to the Internet and get an offline key, which most people turn around and sell illegally on a black market :)
My1 May 12 @ 5:38pm 
also regarding casuality, it's not always that you start a game right after you download it, for example of you have a seriously slow internet connection and have to wait quite a while then you might forget it, or you download it for the sole purpose of starting it later (for example while on a trip)
in my opinion all games should state on the store that an extra online activation is needed or whatever stuff may be needed.