Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

The monsters of Wolcen: Part 2

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15 Comments
oreh Mar 6, 2017 @ 2:52pm 
cool
Quarter power Feb 12, 2017 @ 2:38pm 
Nice, If the skull crusher gets below a cetain health threshhold does he drop his mace and fight bare handed too? If not its a fun mechanic for tougher enemies
∑víL ψ Feb 11, 2017 @ 6:59am 
wow nice :p
Jugg Feb 10, 2017 @ 5:09am 
the game is in early development just wait for it to come out. they already are adding the online feature whicch is awesome. now i can play the same hero on any computer and will have a chance to get online bonuses.
godesca Feb 9, 2017 @ 10:36pm 
I want you to solve the level limit so that you can do something after achieving Max level.

There are a lot of minor bugs in addition to this, but it is understandable because it is a game under development.
However, if you look at the update, it seems that there is nothing to be done just to open the job. In other words, the future does not look bright.
I was really disappointed when I saw this update that I expected.
There are so many words I want to say, but only so far.
Ps. Because it is Korean, it may look strange using translator.
godesca Feb 9, 2017 @ 10:35pm 
1. Various sound and volume control
(Volume anomaly after using town portal)

2. Various text tooltip output error
(When you reach level 20, all the numerical value of the character information window is wrong.)

3. Monster targeting error
(For example, a monster attacking an attack over the state will attack the wrong place)

4. One of the bounty dungeons was inaccessible because the entrance was blocked.

5. Skill When you learn Fireball with multiple Fireballs learned, Multiple Fireballs are gone

6. After doing 20 levels, nothing to do
Magic Feb 9, 2017 @ 10:08pm 
nah , monster looks too colorful & why red color for heal ? at least make it dark green :greatwhite: *downvote*
Squidcake Feb 9, 2017 @ 5:37pm 
i would love to see these monsters in the game as rare encounters. Something you wouldn't run into all the time at higher levels, but instead something you'd be unfortunate to come across, but with higher rewards when killed. A bit like the nemesis spawns in Grim Dawn
Lacouture Feb 9, 2017 @ 3:41pm 
This is wonderful keep it up with the great work guys so excited with each update :steamhappy:
Knyn Feb 9, 2017 @ 3:34pm 
awesome, i hope you guys get it together and start working on the storyline of the game. Really want to play but i dont want to play a prototype. I wanna play the real game. LETS GOOO DEVS