RWBY: Grimm Eclipse

RWBY: Grimm Eclipse

The One About Camera and Combat

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123 Comments
TheLastOneStanding Apr 1, 2016 @ 1:16pm 
When can we have Forever Fall?! SO BORED WITH CURRENT STORYLINE.
MythikBeast Mar 7, 2016 @ 5:28am 
It's the second week of march I wonder when this week will the things be updating?
unsponsoredgeek Mar 1, 2016 @ 7:03pm 
I second the motion on 'lock on" being part of the range and targeting information. This is especially true if you are going to give the characters ranged attacks different effective distances. I also like to steer the character with the camera while running. I mapped one of the controller triggers to the forward stick, but the camera locks unless I release it.
Jumpshift Mar 1, 2016 @ 12:02pm 
Something I feel that would be helpful is a "lock on" control. One of the more frustrating moments I have while playing this game is attempting a long combo and accidentally rushing into another enemy and finishing the combo on them and not killing either opponent.
Ragor005 Feb 29, 2016 @ 6:23am 
@Icrus505 A bionic hand skin :D (vol. 4 spoiler?)
Phantom360 Feb 28, 2016 @ 12:24pm 
Nice to see the progress being made, cant wait to be able to try out some of these new features! x3
i0nTempest Feb 28, 2016 @ 11:18am 
Man I think u should open a experimental branch in Beta tab for those who want it (like me lol)
Maius Weiss Feb 28, 2016 @ 1:18am 
penny and pyrrha please
M.I.R.A.I Feb 25, 2016 @ 6:56pm 
will you add other characters?or add pvp mode in the future?
VoidLance Feb 25, 2016 @ 2:18am 
You mean counter. But yeah, a RWBY game should be all about killing thousands of enemies without even trying. You see in the shows, the characters zip from one enemy to the next, taking them down with ease. It makes a lot more sense for that mechanic to be in this game than in a Lord of the Rings inspired game, whose series involves long, drawn out fights and wars. It even made sense in Shadow of Mordor though, since the character we were playing as was a seemingly stealth based character who was obviously very skilled at fighting, so the mechanic made sense in terms of both overall gameplay and flavour. It makes even more sense in RWBY. The dodge mechanic already makes some people massively OP, the counter system would just even out the playing field for others :P