Conquest of Elysium 4

Conquest of Elysium 4

Conquest of Elysium 4.21

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30 Comments
Chyre Mar 27 @ 7:09pm 
Really liking the Dryad class. It's my new favorite!
Owtatod Feb 15 @ 9:20am 
where do we read all the actual changes to the game? you know the hidden patch notes that tell you about the warlock changes to champion summoning, the hidden ai classes that are op as fuck. I mean archmage?? A necromancer/warlock/tree collector/demonologist???? how do you play against that?
seligiline Jan 23 @ 4:49pm 
Great changes!

Please this is not a flame, I just wanted to mention that I have noticed a lot of bugs recently and believe that this patch may be the culprit? Things like showing me independent battles I have no stake in, independents attacking units that I apparently own - when I don't own them (although they are in my colour) and saying I was defeated by an AI player when I bear had moved into my citadel.

Love the game though, keep up the good work :)
dustin1819 Dec 31, 2016 @ 10:39am 
One of my recent games was filled with Burgmeister units instead of humans which I think is an example of Subsociety. So when you choose the Empire era it will always have a capital but it may be filled with humans or Burgmeisters or some other thing I haven't encounterd yet.
lordjardek Dec 31, 2016 @ 2:11am 
amazing but someone can explain what "new subsocieties mean"?
morganhawke Dec 23, 2016 @ 5:23pm 
love the new class, but one suggestion you should make a class which uses the winter months for something cool like maybe an ice queen or something? love the game!
Dark Young Dec 12, 2016 @ 9:43am 
I love your new update! Dom4 also got update!! Yee
Please done get me wrong, I am very happy to play Dom4 and COE4, but is there any plans on a new game?
Best wishes from your loyal fan (me)
Han-Tyumi Dec 10, 2016 @ 2:01am 
AI team improvement
I hoped ai stopped capturing aliied holdings, but no, it still does.
Quorthon Dec 9, 2016 @ 6:14pm 
I havent even been to other realms besides hades yet, thanks for the update on my birthday.
saarud Dec 1, 2016 @ 12:19am 
KingZilla:
I understand what you say but I think this is one of the better design choices imho. In CoE 4 your role is to put together armies that functions not to make the armies effective with specialized orders. If you could order mages to cast specific spells in a battlelog then their value would increase multiple times for the human player and the AI would not be able to make battle logs as effective so AI would lose big way.

On the other hand, maybe the BattleAI choice of battle spells could be tweaked? But I don't know. Even though it's mildly irritating when they make weird choices of spells that's part of the charm as well. As the army creator I have to take this into considaration.