Version 1.0.4 released

237 Rate up
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madmechaguy Oct 28, 2015 @ 7:36am 
Found a bug with Trading Ship.
If you take too long loading supplies on to ship, the Trader will depart leaving the items you were trading in middle of landing pad, don't get what your were after though.

Is same game had 40+ (out of 140) people die in space of 10mins, from running out of air, water & Food. A load of food & Water. The ones that died from asphyxiation were taking a really long route to airlock, I think they were on a long distance hill walks.

Game is largely OK, would like to have vehicles, bigger maps, ability to build shuttles & trade with or Raid {Ahoy! Me Hearties} other settlements.

When you kill those armed robbers shouldn't there be a chance to recover their guns?
tumblejunky3 Oct 27, 2015 @ 8:24pm 
I've noticed an AI bug where a person or robot will get stuck in a loop and wander in a circle for hours. Major problem if early game you only have two biologists and one of them won't help tend to food supplies. Other than tat awesome game so far!
MerryDeath Oct 27, 2015 @ 3:54pm 
@Promille I'm like you, I have no problems with colonists eating. I starved my first couple of colonies to death until I worked out a good ratio for biologists. After that it wasn't a problem for me.
Neria17 Oct 27, 2015 @ 2:57pm 
Am i the only one where the colonists aren't anorexic? The AI isn't that bad, there are ways to work around most of the AI "bugs" in general, the game plays good. It's at moments when several problems in your base can be nerve breaking and starting up your base can also be problematic in 50% of new games you start up.
Thibaald Oct 27, 2015 @ 11:51am 
Waiting for a mac version :D
Mr-Steel Oct 27, 2015 @ 11:49am 
Waiting for they fixed the AI, and large update
i play in crack version just test the AI and AI are stupid in this game, they hungry and etc
please make this game better like easy to gather mine and make spare
Koinonos Oct 27, 2015 @ 9:56am 
I have this game on my wait list once the oddball AI issues are resolved like many of the posts below include examples of I am purchasing this game. But having 6 engineers and a constructor robot who are next to a broken generator but they won't fix it while an engineer across the base who decides to is just plain wonky.

Looking forward to this game once the AI issues are largely fixed.
Catastrophology Oct 27, 2015 @ 5:48am 
Lets say that Fred is transporting metal to the solar panel, its the last item missing. Fred is an engineer, he drop the metal at the location then he gets a call from his coworker Andrew, another engineer:

Andrew: Hey fred, you got that last part, cool, I am on my way to build that thing
Fred : You sure? I mean Im right next to it, I can do it no problem
Andrew: Yep, I got this.
Fred: Arent you at the other side of the base?
Andrew: Yea, no problem, Im on my way.
Fred: Im sure I got this, Dont bother.
Andrew: Union thing buddy, I got this
Fred: Dint you said you wer hungry earlier? Shouldnt you go eat something first?
Andrew: Nah, Ill make it fine, Dont worry about it.

Just 5 minutes ago, a meteorite fell on a Oxygen generator. 6 engineer wer next to it... 6, plus a constructor robot in the other tube ready to repair it... but GOD DAMNIT Andrew wanted to do it, he was on the other side of the base.
Mr WaaWa Oct 27, 2015 @ 4:34am 
Can you make a modification on the HUD ? It could be interesting to have at the same time the panel with people/robot/sun/wind and the ressource tab which could be hidden in a 1st time and drop under the p/r/s/w tab when clicking on the button.
Soz for my bad english if i made mistake ;)
Pfubargly Oct 26, 2015 @ 10:30pm 
So, I'm having an issue where no matter how many engineers I have, not a single one will work on creating new bots, despite my bot factories being on high priority since I've built it. They would much rather work on spare parts or even arms, and never actually work on making new bots, despite having plenty semiconductors/metal/bioplast