Killers and Thieves

Killers and Thieves

Killers and Thieves Build Notes - June 14, 2017

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9 Comments
SneakyGunz Jun 21 @ 10:41am 
Any chance for Steam workshop?
SneakyGunz Jun 21 @ 10:33am 
Like Dim2314 said, please add the ability to give commands while paused. Pretty please!
Dim2314 Jun 16 @ 8:53am 
I'm pretty sure that it would make the game much more manageable to be able to pause and give orders to your thieves. That would fix a large margin of problems I think.
foxtrotter69 Jun 14 @ 8:04pm 
Its a start. I "played" the game for about 57 minutes, and gave up with the interesting control scheme, with a different button for each ability on each character. I just need three more hands, or a controller that is supported. Right now, I am trying to get a working Xpadder configuration working with a PS3 controller that has DX inputs Wrapped to simulate an XBOX contorller using Scarlet Crush Productions Toolkit. Not looking promising, but with the buttons closer together on the controller, hopefully my brain can send the signals quick enough to swap between thieves and assign location directives and actions. ;)
Payne Jun 14 @ 6:57pm 
Hopefully the Youtube link is just a placeholder. I don't feel like players should need to leave a game in order to learn how to play. Gameplay should gradually introduce mechanics so players can get the basic idea, then players can experiment from there with more advanced combinations. I don't want to watch someone else play to learn how to play a game.
DeadlyMessenger Jun 14 @ 5:56pm 
No news on save file not being properly overwritten via new game fixed yet? :\
Shepherd Jun 14 @ 3:11pm 
pause menu still not working
Aleonymous Jun 14 @ 3:06pm 
Yay to key-remapping
Tactrix Jun 14 @ 2:17pm 
Much appreciated!