ASTROKILL

ASTROKILL

Patch 0.9.3 - VR support, improved HUD, tighter controls, and much more

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collindrennen Dec 6, 2017 @ 11:12pm 
Was able to take another look. If I stay on the Xbox One controller only, I have some measure of control, but as soon as I activate the Touch Controller, everything goes belly up. I find myself unable to re-configure the controller butons/sticks; as such I have to stay with whatever the configuration is. The joystick sensitivity is set too high which makes it very difficult to control. The game is still largely unplayable for me due to these conditions. I hope you're able to do something with the controller configration.
leech Dec 3, 2017 @ 6:56pm 
Tried it with SteamVR+Linux, seems to not doing anything. Started it up with the AstroKill.sh script, selected the VR, and it showed SteamVR in the headset, and a box next to VR Enabled that I couldn't select, but it seemed the mouse was only working on the left side. I have a Vive if you need someone to test!
collindrennen Dec 2, 2017 @ 8:06pm 
Playing with Rift and Xbox One Controller/Touch. PC has an I7/16GB RAM/1070 card.
The game is unplayable. The 'Controls' menu is nearly unreadable. If I start with the Xbox Controller, I have at least one Touch Controller virtually in my face (and I did not even turn it on yet). Steering the ship is an absolute nightmare. If I switch to the Touch Controller, I go into a 360 spin that I can barely control. Add to that the game has crashed on me twice.
All of the above is when I was on the training level.
I'll hang onto the game for a few days to see if you can push through a 'wonder cure', but I am real close to asking for a refund.
bazzalb Dec 2, 2017 @ 4:05pm 
I cannot run the latest build. I posetd the AstroKill crash log in the general discussion area as I couldn't post more than 1000 characters here.

Bascially, no matter which optionm you pick on startup, AstroKill will always fire up SteamVR. I am, running HTC Vive and the game just crashes when it tries to show main menu (At leats I think its the main menu as a screen pops up for a split second with Saturn in the background.. its very quick flash). The crash is an UE runtime error. No real details, so I posted the AstroKill crash log which does not have anything really untoward in it apart from some m,issing .dll at start of log.