ASTROKILL

ASTROKILL

New gameplay trailer on Steam and YouTube

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5 Comments
bluemoon  [developer] Aug 15 @ 1:20pm 
Thanks for the suggestions! I will switch up the music in the next trailer. It is difficult finding royalty-free music that fits, but I'll find some... I just put out an update with a long overdue engine-upgrade, so the visuals are looking even better.
MAriskaDeville Aug 8 @ 12:39am 
As noted, footage is fine but the music really does not grab you by the bollcks - especially in relation to the actual action going on. Something more in your face might be a good idea.
Juris 3D Aug 1 @ 5:03am 
Are you maybe planning 3D cockpit "window frames", as an option? Even if nothing fancy, just couple of metal barsm maybe slightly visible glass. Besides looking cool and feeling more "comfy", I suspect that, in space games, with such frames, I am better aware of my current motion vectors, I think my brain then interprets geometry of objects outside moving relative to cockpit windows frames, instead of moving relative to, well, kinda nothing, just my point of view. It is probably wrong(-ish) explanation, but I feel like that.
Juris 3D Jul 29 @ 4:31am 
I have been following (and owning) this game project "for ages", and - well, I should say nothing here, guys - just watch! ;) And then play.
Antomas Jul 28 @ 4:01pm 
Looks great! Not to criticise, but perhaps for future trailers you could try to sync the music with action — here at the start I was expecting it, with punchy music, for frame cuts and explosions to follow the beat, but it doesn't, so feels a bit weird.

But I understand that detailed video editing is a lot of work, and you as an indie dev may want to spend your time elsewhere (but marketing materials are important for the game's success, and I do wish you all the best).