Wyrmsun

Wyrmsun

Patch 2.7.1

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4 Comments
Vetch Apr 20 @ 1:06am 
@Andrettin: You could implement it without needing a new command icon if you allowed a player to manually use the worker's 'harvest' on the building as if it were a resource pile and tote the bundles to the town hall.
reddinosaur13 Apr 5 @ 1:20pm 
can you make a new sprite for the goblin warlord i think thats whats hes cald but in his pick it show an amored goblin but his sprit is the same
Andrettin Apr 5 @ 5:09am 
@DD: That's something I have considered as well, and I think it's a nice idea :) It would make sense for the self-destruct costs returned % to be higher before Masonry is researched, to represent that settlements were less fixed. And the goblins should likely get a bonus to that as well, given that their structures have a more improvised appearance. That would need a new icon though, so it cannot be implemented immediately.

As for removing roads, it makes no difference who built them, their usability is exactly the same (since they become tiles when constructed, rather than being units/buildings). When a building is built over a road, the road is removed automatically.
Disgusting Deviant (DD) Apr 1 @ 2:42pm 
Could there be a self-destruct building button for 40% of used resouurces back and possibly with an upgrade to get it to 60%? Also the possibility to remove roads(when i clean enemy base, the roads are usually in the way of building my own) would be really good.