ASTRONEER

ASTRONEER

Patch 153 - "AUGMENTS & RESEARCH CURVE" Now Live

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202 Comments
tcrom3 May 17 @ 4:10pm 
I am finding that there are less research items to find, or maybe that it's harder to find them.The plants don't seem to have items under them any longer so I guess I have to look underground. Too bad the little wind generator is gone. I find myself looking longer and finding less, getting frustrated and exiting the game. Hmmm......
NaYa May 8 @ 12:11pm 
I love the inhibitor. It works really well when harvesting without hassle! Great update.
Melli Apr 26 @ 9:41am 
I just want to say that I really appreciate this change. I like the reward system and feeling like I'm working towards something.
I started a new game, and now that I don't feel overwhelmed by the many blueprints or that everything has just been handed to me I can get down to work and feel like I've actually achieved some things.
I would like to say that I'm hoping there's something in the works for a better tutorial. Or at least an introduction to new things as you encounter them. I didn't even know that you could attach stuffs to your gun until I read the blog post about the augments. I don't need to be told everything, but a quick little "btw this thing basically works like this" prompt every now and then would be welcomed.
Lystent Apr 25 @ 9:28pm 
I would not say the trade platform was terribly impacted by this; all of the random stuff laying around, and especially all of that titanium and coal found in the research pods (and the compound/ resin fountains) would mean that the trading platform is still very viable for producing a base/escape where certain resources are too rare.
GreenGamingFish Apr 25 @ 11:41am 
I agree with the hydrazine trade change. It didn't fit well with the exhange in my mind anyway. It would have broken the newer progress and also what is planned. I do hope to see some more in the way of balance. Not sure how much is openly planned but we still have an Alpha and Beta development phase to go through before the final product, so I'm not that worried.

Also a tip that I find useful: Wait several updates before playing the game again. You won't get as bored as fast or be as upset by a change due to development necessity. I often go six months or until an early-access goes into another development phase before playing again.
JohnnyBlue07 Apr 25 @ 9:40am 
Lame. Bring back Hydrazine trading. That was the only worhwhile thing to do after you've researched everything. With Hydrazine trading, "rolling" into a bad spot was still manageable.
G4briel87 Apr 25 @ 7:27am 
So, basically how this patch make one full run longer than 5-6 hours? Can u explain please. Will be a longer gameplay because we can't trade hydrazine? Are u guys for real?
Taco Cat Apr 24 @ 7:15pm 
Came for the exploration, stayed for the energy management. Without my fuel economy I don't see what's the point of all these batteries :\
Whiep Apr 24 @ 1:37pm 
I had always seen hydrazine trading as the "end game". Where by the time you could efficently produce hydrazine you were set for life. I think hydrazine trading should be balanced and reintroduced as creating giant hydrazine production facilities was fun. I personally beileve that the trade platform should exist to allow someone to specialize in collecting one resource and still have access to every other resource in the game. Somebody could have a base designed purely for finding and mining coal, or manufactoring hydrazine, yet they would have access to everything in the game.
dlsxhm Apr 24 @ 12:27pm 
hmm... trade platform is useless now