Space Beast Terror Fright

Space Beast Terror Fright

Early Access Update 11

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9 Comments
Darktemplar333 Aug 15, 2015 @ 5:22pm 
What I'm thinking the repair stations should work is based on the lobbies settings. Like at default it's unlimited then settings for limited uses *multi* and single use. Armories can run off the same thing as well as the sentries but they only get increased ammo with infinite ammo having no knockback with decreased damage so you can't just hide behind a sentry as they kill everything.
blaxzen Aug 15, 2015 @ 2:30pm 
A quick question to the developers:
I am trying to use RadeonPro to enable ambient occlusion, I've managed to enable antialiasing and tested a few different settings that all seem to work, however I cannot get the ambient occlusion to work.

RadeonPro requires a buffer index and bit flags for the AO to work correctly. I've tried a few different buffer indexes with the bit flag set to 0x00000000, and 0x00000001, however neither of these work.

Do you think its possible to get this working? Thanks in advance.
nornware Aug 14, 2015 @ 3:37pm 
Repairs have proven hard to balance.

Having fewer of them seems universally bad, as then there is a big chance that they aren't where you need them, which led us to keeping the current number.

However having them allow unlimited use tends to create situations where it feels like there are too many of them.

We are leaning towards making them more like Armories, in that they have "ammo" and allow for a limited number (more than one) repairs before going offline.
Brancki Aug 14, 2015 @ 3:19pm 
I dont even own this game but im very intrested to see where this goes keep up the good work devs!.
Darktemplar333 Aug 14, 2015 @ 1:56pm 
"Repairs are now only single use, as we feel that there are plenty of them." I can see moments where I see 3 or 4 repairs next to each other, but this one is just bad for one main reason. Me and a few friends were playing a seed where the only repair station was a good 30-50 meters away and it being the only repair in the area. If you make the repair stations one use only then you'll have maps where repairs will only appear near the reactor which did happen a few times. I think the single use needs to be a game option.
KUyTh Aug 14, 2015 @ 8:34am 
Can't wait to jump into the new build. Always excited reading trough your thoroughly written update changelogs.
Fernando Esra Aug 14, 2015 @ 8:06am 
Awesome!
MrSantheocles Aug 14, 2015 @ 7:43am 
Nice update. Thanks.
Entalpi Aug 14, 2015 @ 7:18am 
Just WOW. Thank you kindly!