Space Beast Terror Fright

Space Beast Terror Fright

Early Access Update Trettiofem (35)

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12 Comments
[B.A.C.M] jason_goodrich2001 Jul 13 @ 11:39am 
You have a great game, the only problem, you are charging the price of a classic when you have not even come close to optaining classic status. I highly sugest lowering the price to at least 10 so your game doesnt die. Thank you really want to see this game make it
Gravelore Jul 12 @ 12:12pm 
THANK GOD YOU HAVEN'T ABANDONED US
Roc Jul 12 @ 4:55am 
Please make it so sentry guns can be turned off.
Ideas:
- Air duct routes for the aliens?
- Grenades/self destruct attack for marines?
-animations for aliens crawling out of breaches?
-Hive destroy mission?
-Option to abort mission and return to airlock?
tony_statman Jul 10 @ 2:51pm 
Another interesting idea: have the reactor counting down from 5/10/15 minutes, and rescue as many as you can ... for extra cruelty, make it use specified, so that there might be one to rescue in five minutes: GO!
robert.blane Jul 10 @ 2:12am 
Just a suggestion for the realism of the rescue missions, could you make it so that when the sceintists get to the airlock a door opens and you see them disappear into the distance as opposed to them just vanishing into thin air?
DonsSword Jul 9 @ 7:41pm 
Thanks for the update!!!!
Scorn7 Jul 9 @ 4:30pm 
Random breaches on introduces some troubles with B setup in that Civies die in droves and the mission is shortened considerably. Maaaybe detonateing the core sholud come after all civies are rescued or making it so that doors in labs always spawn closed too delay lab breaches from being massively distructive.
SKYED空 Jul 9 @ 11:48am 
Thats much better!
xstar960 Jul 9 @ 11:43am 
Sounds great !
Xerodyne Jul 9 @ 11:01am 
Fantastic