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If you haven't heard yet, we've started up the Wild Warfare machine again. Wild Warfare is now going to be developed by Brian, one of the new programmers here at Hyper Hippo.
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Since joining, Brian has already made a few tweaks to test out some improvements:
-Engineer double jump force reduced by 25%
-Heavy first person view moved so that you can more precisely shoot over ledges and around corners without having to step too close to the edge that you might fall off.
-All Triggers for detecting when a user walks onto a jump pad, a powerup, or falls into lava, are enlarged to make it easier to trigger them.
-New Chat UI while in a match.
-Changed Keys for Opening Chat UI.
[Enter] - will default to all chat in free for all game modes, and team chat in team based modes like Capture the Flag.
[LeftShift+Enter] - If in a team based mode, will open for all chat.
-Chat UI moved closer to center of screen to make communicating easier for people with larger screens.
-Chat UI will only stay up for 5 seconds after receiving a message or typing one. Removing clutter from the screen.
-New Style should make it easier to read messages while removing background art for the panel so less obstructive.
-Fixed a bug that caused the user to be stuck in chat mode without a chat window open if they had been typing in chat when a match ended and a new map was loaded.
-Fixed hole in the red side of CTF_Gulch.
We're going to be trying out a ton of new things, and live testings as much as we possible can. Please be sure to share your feedback, and send us any other suggestions, bugs or feedback that you may have. We always appreciate hearing from you!
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