Breach & Clear: Deadline Rebirth (2016)

Breach & Clear: Deadline Rebirth (2016)

Breach & Clear: Deadline Receives Massive New Update

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Patcito May 6 @ 3:35pm 
You removed the only thing that was keeping most of the players for this game , wtf !!
The_Dirt_Farmer Mar 7 @ 1:36am 
Developer: Mighty Rabbit Studios , Gun Media
Publisher: Gambitious Digital Entertainment, Devolver Digital


fuck out of here telling me "we know its been a while" yeah motherfucker you didnt do a single hotfix for over a year, take out coop (i bought the game in a fucking COOP two-pack), and pretend like youre updating?

never gonna see another dollar from me.
.SCARECROW. "かかし" Feb 8 @ 4:19pm 
id love the co-op system in the game its still epic anyway but with co-op i do think it would be better its always funner with buddys =)
Ziant Feb 7 @ 12:02am 
re-add the MP later on, maybe?
PaleAzalea Feb 5 @ 10:52pm 
Can i complete a co op achievement?
Secretary Ship Nagato Feb 5 @ 10:20am 
Re-add co-op =/
Tchey Feb 4 @ 3:54am 
I only discover the game now, never played one of the B&C before, and i completly don't care about multiplayers and coop. So far i enjoy the game, and it runs well on my Linux, so, i'm satisfied.
CyborgJellyFish Feb 2 @ 7:04pm 

Enhanced Engine: Full transition to the Unity 5 engine resulting in all of the associated benefits – notably, the game can now take advantage of 64-bit architecture allowing for better performance on systems that support it.

Performance: The game performs significantly better now, frequently reaching a steady 60FPS on machines which could previously only hit 30FPS.

Load times: Loading has been made asynchronous which would have been significantly difficult to pull off with the original network code intact. This has led to load times which are halved from the previous versions.

More reliable: Code that was needed to support the drop-in/drop- out co-op frequently led to bugs which could corrupt save files. Without co-op, these bugs are no longer a concern.

CyborgJellyFish Feb 2 @ 7:02pm 
Actually, scrap that - I won't hold my tongue. Two and a half months later, and you don't fix the 2-Pack or coop achievements. You want my feedback? Take a look at your own notes... I'll post them in another comment above this one.

[/i] (read above comment before spoilers. I copied the important bits as this was too long)

What you're saying is that you allowed the game to run with twice the system resources, and have noticed that the game (frequently) runs at twice the FPS, loads twice as fast. Doesn't that just mean it actually used twice the resources?!?

You couldn't update the bugs, so you stripped code you couldn't fix and removed the features that people paid for. Sounds to me like you should have playtested more before you released the game. Don't just look forward to reading (our) feedback. LISTEN to the majority of your comments. We wanted coop, it just needed to be fixed!!
CyborgJellyFish Feb 2 @ 6:32pm 
Just a rough countup of the comments, so forgive me if i'm off one or two please.

Pro: 27
Con: 54

From what I can see, there are about roughly twice the number that wanted coop (or disliked the update) than those who actually liked the update. That is, twice as many people commented that they think the coop removal was a bad move than those who like the update!

There were also just short of 20% of the total comments far as I can see that are replies, extensions, or neutral comments. Again, working loosely here. I hold my hands up and say it was a quick count at 2am GMT. I am fairly certain that it is pretty accurate, though I admit I may be wrong.

I'd say it was about 67% against 33% pro-patch (ish) taking the neutral comments out of the equation. Just for anyone who might be "closely listening to all of your feedback" or otherwise interested to know the reaction breakdown. I had a lot more I wanted to say, but quite frankly I have already said how I feel.