Today we'll tell you a bit more about Battle of Kuban development progress. Let's begin with the graphics engine update.
Having finished Open VR API implementation, we started the work on another long-awaited feature - aircraft rear view mirrors. In fact, rendering the mirrors realistically looking and keeping the performance hit manageable at the same time is a complex task.
Mirrors in the products made by our competitors aren't flawless. In one of them, mirrors simply function like monitors - image in them doesn't change when you move your head while in another these images look right but very simplified (this is needed to keep good performance). This is complicated by the fact that the mirrors are placed very differently in each aircraft. Sometimes they are fixed, sometimes attached to the sliding canopy, sometimes they are outside the cabin and sometimes they are inside - this makes their rendering more complex. Of course, we hope that we'll be able to solve all such problems. There will be simplifications without hurting their functionality for sure - it's likely that the mirrors won't reflect your own plane and trees to keep the performance high. In short, we'll do our best to make the mirrors among the best in aircraft sims, if not the best of them all.
To make this Dev Diary a bit more visual we'd like to show you the first WIP screenshots of Yak-7b series 36 fighter:
You can see full text and visual materials on our forum:https://forum.il2sturmovik.com/topic/168-developer-diary/?p=463745