Obduction

Obduction

Public preview update (Hotfix 1.5.2)

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25 Comments
Big Jim Colosimo Apr 25 @ 11:49am 
That's great, thanks for your help :)
ianl Apr 21 @ 2:39pm 
Hi Jim, sorry for the delay, only just saw your reply. It's on the performance tab of the SteamVR settings option, right above the Allow Interleaved reprojection checkbox. You can toggle these on and off with the check-boxes.

I normally leave them both on unless a game causes issues in which case I normally just run with Async. But turning them both off will let you see the true frame rate the game is able to generate, given your hardware, without any of the frame filling tricks. On a high end rig like yours most VR games should be managing a constant 90fps so long as you haven't pushed the super sampling too far!
Big Jim Colosimo Apr 18 @ 12:28pm 
Could you elaborate on the async? Where is this turned on or off? In game or in the nvidia control panel?
Big Jim Colosimo Apr 18 @ 12:25pm 
Hey ianl

Thanks for your reply, that has actually helped me understand what both settings are actually are used for, I was aware of the 45fps but not that it was controlled like you say with good optimisation and should only kick in when required. Thanks for your insight :)
ianl Apr 15 @ 2:18am 
No probs Jim, thanks for replying and clearing things up.

Just to elaborate a bit more on reprojection. So long as the game has been well designed, and is running within the stated hardware requirements, having Interleaved reprojection enabled shouldn't matter as that will only kick in when the game is struggling to maintain the frame rate over consecutive frames. Asynchronous reprojection is designed to cut in occasionally just to fill those smaller dips in frame rate whilst most of the time managing 90. Upping the super sampling (rendered resolution) will of course at some point prevent the 90fps being achieved too; as it pushes the hardware's capability!

The game seems incapable of maintaining a constant 90fps in VR even with the lowest settings and the higher hardware spec. The real test is to run with reprojection off altogether!

The game is however playable with Async if you are prepared to ignore the micro judder.
Big Jim Colosimo Apr 13 @ 11:56am 
No worries, was just trying to help, I only mentioned to turn off that option because it has now been turned on for everyone automatically unless they turn it off, lots of people are unaware that it runs at 45fps and that it should be off and that the box is ticked now as default, I don't think I am a troll but I obviously talk like one Lol and your right, I didn't think about the min spec not running as a standard min spec, I don't actually mind looking stupid or who takes credit, just thought I would say and you mentioning in your message about it running at 45fps may actually help people have a look, so pretty positive outcome, happy Easter everyone :)
ianl Apr 12 @ 9:59am 
Jim, please read the min VR specs for this game and stop posting that there is nothing wrong with performance in this game. You are only making yourself look stupid as there are untold performance reports regarding this game and I have a 1080 and have performance issues too.
Why you were playing originally with interleaved synchrionisation is beyond me as that's only for running games at 45 fps. Are you a troll?
iTяotamundos Apr 12 @ 9:28am 
kirgiz Apr 12 @ 4:43am 
Bought this game on february, tried to launch every patch, but always the same error: unreal engine is exiting due to d3d device being lost error 0x887A0005 REMOVED. Tech support cannot help ( 7 email and blah-blah-blah about drivers)!!! Steam doesn't refund my money cause I bought 14 days ago!!! Shame on CYAN!
NB: Alienware 17R3, Win7x64. GTX970M - ERROR; Intel 530 - WORKS. If anybody can help, please reply!
Big Jim Colosimo Apr 11 @ 4:11am 
Blade powerhawk, Turn off (allow interleaved reprojection in settings) then game don't suck, nothing is going to be fixed in 1.6 for performance because there is nothing wrong with performance on the vive :)