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Face of Mankind

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Announcements _
+ In an effort to better acclimate players to Face of Mankind’s unique interfaces, we have separated the various interface buttons from the character sheet and hidden it by default. As part of this as well, we have added a DEV button which will open the section of the forums where community-driven development will take place.
+ All existing lootboxes have been made “rare,” and all future lootboxes will be rare upon creation.
As part of the transition to Buy-To-Play, we have removed some premium perks. These will be given to anyone who purchases the game, though existing free players will have to upgrade to gain these perks.
  • Ability to create a faction
  • Ability to select entry nodes
  • Apartments higher than class 1
  • Access to premium clothing
  • View neighbors on the minimap
  • Access to the third weapon slot
  • Access to the fourth quickslot.
- Fixed a bug that was causing prisoners to remain in prison after being released or bailed out.
- Fixed a bug that caused vortex tickets to remain in the player’s inventory after being arrested.
- Fixed a bug that caused the PP-X to appear as a lethal weapon.
- Removed the pointless “Primary/Secondary” sliders from standard armor sets.
- Fixed a bug that would cause players to be stuck in limbo when logging into an apartment that did not - exist.
- Fixed a bug that required players to refresh the transport storage before the contents would become - visible.
- Reversed the ordering of entries in the hunter log for apartment safes.
- Fixed a bug that caused some players to have more than one default apartment.

Community-Driven Development

Starting today, all future patches will be entirely in the hands of the players. Through the new project trackers, players will be free to design and vote on game ideas. Figuring out how to go about this process in full will most likely be an evolving thing, but here is what it looks like right now:
  • Players post ideas to the brainstorming tracker here
  • Players review these suggestions and ideas, voting on the ones they like, and contributing to discussions on the ideas themselves. Developers will respond if an idea is entirely impossible, and help the idea become more game-ready.
  • Developers will move the highest rated ideas to the secondary tracker here
  • Players and developers will work together to more effectively flesh out the ideas, keeping them within the constraints of developer time and engine capabilities.
  • Players will vote on the ideas in the secondary tracker, with the highest rated ideas being added to the game.
It is worth noting that virtually all suggestions are on the table, short of “revert.” If you’d like to suggest mechanics identical to previous ones, that is fine, but simply reverting the entire game isn’t an attainable goal. The manpower required to revert the entire game is not there, and the required wipe would most likely destroy the entire game.

Buy-To-Play

Existing free players will be able to continue playing the game exactly as they are now, with the same restrictions, at no cost. If you would like to remove the account restrictions, you may purchase the game from our website or Steam for $14.99.

Those who backed $30 or more during the Kickstarter campaign will receive a full copy of the game for free. If you purchased the game through Steam (Early Access, Deluxe Edition, Starter Edition, Ultimate Edition) or purchased a lifetime premium account, you will also get the full game free of charge.

Premium remains, with the exception of the perks that have been removed and added to the standard account. For the full list of remaining perks, visit this link.

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