Lords of Xulima

Lords of Xulima

The Sequel: More casual or more hardcore?

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25 Comments
kataniamk Jul 15 @ 9:17pm 
I think like this game there should be different modes. Let people choose for themselves what kind of experience they want.
Manannananam Jul 11 @ 8:31am 
Dunno if it's too late to put forth my two cents... but I'd rather see the MC removed. Or be more customizable at least. Having a forced class that is a jack of all trades with exploration unique skills is kind of... boring. Also some new classes would be nice, and the melee classes could feel more unique from each other.

Hardcore wise, it's fine imo.
DDB Jun 17 @ 3:25pm 
Dadle duro y hacednos sufrir. Steam ya esta lleno de juegos por turnos con unas dificultades de risa. Yo quiero que el juego sea retador, que no injugable, y tenga profundidad. Aprovecho para daros las gracias por pensar en los jugadores de la vieja escuela.
Porforis May 26 @ 5:24pm 
I personally didn't mind the food mechanic, but considering how many people seemed to hate it, maybe have an option built-in to remove the mechanic for a notable point decrease. I don't think the game needs to be more hardcore, mainly because this more or less translates to "More and more grinding". Now, if there's enough new gameplay mechinics, hidden items, etc to make it more of a skill/knowing the secrets type deal, then absolutely! I just found the mandatory grinding on Hardcore to be more of an annoyance than anything else. I DO however, appreciate the limited number of monsters.
Makkenhoff May 21 @ 11:44am 
I'm late to the discussion - I rarely check 'news' on games unless they are updated frequently. Personally - I liked the fact it was hard. I don't want my hand held.

The food system was punishing because you had no real choice. You either had it, or you didn't - and you didn't have options for 'preserving' food, to reduce how much you ate with penalties, etc.

Party creation was great but you are always stuck with Gaulen. One of the greatest last minute changes they made to Baldur's Gate was to eliminate the 'forced' class of the main character, which would have made him a fighter. Instead, they gave us a tool to create our own 'leader' - it led to other problems, but it gave people a reason to play it over and over again.

I'm all for promoting real hardship in games, but you've got to give players some control of the situation you are forcing them into.
razorG May 19 @ 5:30pm 
cant wait LOZ 2. As for improvements? Maybe take away the autosave feature. Found it spoilt the game a little to know that you could just save the game if you werent sure whether or not to engage in combat and if it was a foolish decision then just hit the load game option and hey presto that never even happened or if you have 3 lockpicks left and its a difficult lock to open. Just autosave and keep loading it up until you do it. I think there should be save points. Perhaps link save points and portals together. Would also be nice to bring movement into the combat. I would love to see a combat system like Overfall. Another cool mechanic that I would love to see would to make enemies (and yourself) deal less damage the more your health depleats. A bit like Kings Bounty. If you take on say a group of 6 bears they do 60 damage when they attack. Take 1 bear out and you are down to 5 bears and then they only do 50 damage. Adds something new to the combat.
ElectroD May 13 @ 6:08am 
I do recognize the need for easier modes. For me the Veteran mode was perfect for the first game. Really challenging but not a brick wall.

I want a diff level in which you can mix up the party and not HAVE TO get the most powerfull classes just to survive, but also should require me to use all the items/scrools potions I get (really hard to nail down).


Honestly Veteran was very nice, I wish the story would be something more interesting than old gods or the white knight saving the world. I wish, dunno, to have the option to crush or enslave humanity for once. Something grey, not only white. Maybe I'm asking for too much :D
Horde Commander May 9 @ 10:32am 
Both: casual and harcore optional, medium I prefer.
No more food ;-)
More weapons .
mrw1971 Apr 30 @ 5:23pm 
I would same keep the baseline difficulty about the same, and add one or two more difficulty levels. Maybe do what Fallout: New Vegas and other games have done and create a hardcore mode for people that want the ultimate challenge.
Theduke22 Apr 27 @ 2:18pm 
I have an embarassing amount of time in this game, having completed it on Hardcore Ironman or whatever the hardest difficulty was (it's been awhile, sorry). I thought the difficulty was in the right place, at least for the first half of the game, but where the game needs work is in variety, as it tends to be very combat focused but combat suffers from very similar enemy types, abilities, and formations. If there are two places to improve: 1) make the game consistently challenging throughout (as opposed to steamrolling bosses during the last half of the game) 2) add more enemies, abilities, formations, or some other way to make battles less tedious, especially later one when they're easier. Maybe terrain effects, global buffs/penalties, ways to spend resources to assisinate certain enemies in a party, or other systems that balance complexity with interesting mechanics.