Lords of Xulima

Lords of Xulima

The Sequel: More casual or more hardcore?

66 Rate up
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jandarsunstar78 Jan 12 @ 2:27pm 
I love most every aspect of LoX, so happy I found this little gem. The main adjustments I would love to see would be as many stated, control over making my own main character first and foremost. Why can't I make a ranger class and give him explore/hunting/ect.? Or at the very LEAST, let me rename him please. And secondly, loot revamping. I have never understood the point of quality ranking of items in this game. When I shop for a cloak of prophecy, and find a "silver" version for $300, and a "diamond" version for $1600, yet they both do the same thing in giving 5% bonus xp. Why would anyone want to purchase the diamond version? What's the point in spending more to get the same thing. Item quality increases, but the abilities on the items don't. This just doesn't make sense and I would love to see an adjustment or change to this. Keep up the great work!
steven.aus Nov 10, 2017 @ 12:30am 
If you can make easier modes that are still fun, that would be great. But it's okay if on average the game is a bit harder than the average new game. However, choose names for difficulty levels that reflect their difficulty both compared to other LoX2 difficulties and to other new games. So don't choose "Normal" if that's not the recommended difficulty.

Maybe Easiest, Easier, Normal, Hardcore, Super Hardcore? This of course doesn't have reference to the save capacity, I'm all for making reloading and having multiple saves harder. Just make sure it's backed up well and that you show the order of difficulty modes from the easiest to the hardest.
Mothman Oct 19, 2017 @ 1:34pm 
Keep it. It was perfect. At least don't experiment too much. Or leave a "classic" difficulty mode.
MaxWar Aug 23, 2017 @ 9:42am 
Keep it more or less the same, but maybe the early game should be a little more noob friendly. The mushroom forest is pretty savage and I think it frustrated a lot of players.
RIKVONROK Aug 18, 2017 @ 7:05pm 
Please update us on any new developments... I am going through a major withdrawal for the sequal...:steamhappy:
kataniamk Jul 15, 2017 @ 9:17pm 
I think like this game there should be different modes. Let people choose for themselves what kind of experience they want.
Manannananam Jul 11, 2017 @ 8:31am 
Dunno if it's too late to put forth my two cents... but I'd rather see the MC removed. Or be more customizable at least. Having a forced class that is a jack of all trades with exploration unique skills is kind of... boring. Also some new classes would be nice, and the melee classes could feel more unique from each other.

Hardcore wise, it's fine imo.
DDB Jun 17, 2017 @ 3:25pm 
Dadle duro y hacednos sufrir. Steam ya esta lleno de juegos por turnos con unas dificultades de risa. Yo quiero que el juego sea retador, que no injugable, y tenga profundidad. Aprovecho para daros las gracias por pensar en los jugadores de la vieja escuela.
Porforis May 26, 2017 @ 5:24pm 
I personally didn't mind the food mechanic, but considering how many people seemed to hate it, maybe have an option built-in to remove the mechanic for a notable point decrease. I don't think the game needs to be more hardcore, mainly because this more or less translates to "More and more grinding". Now, if there's enough new gameplay mechinics, hidden items, etc to make it more of a skill/knowing the secrets type deal, then absolutely! I just found the mandatory grinding on Hardcore to be more of an annoyance than anything else. I DO however, appreciate the limited number of monsters.
Makkenhoff May 21, 2017 @ 11:44am 
I'm late to the discussion - I rarely check 'news' on games unless they are updated frequently. Personally - I liked the fact it was hard. I don't want my hand held.

The food system was punishing because you had no real choice. You either had it, or you didn't - and you didn't have options for 'preserving' food, to reduce how much you ate with penalties, etc.

Party creation was great but you are always stuck with Gaulen. One of the greatest last minute changes they made to Baldur's Gate was to eliminate the 'forced' class of the main character, which would have made him a fighter. Instead, they gave us a tool to create our own 'leader' - it led to other problems, but it gave people a reason to play it over and over again.

I'm all for promoting real hardship in games, but you've got to give players some control of the situation you are forcing them into.