“Remember, no matter where you go - there you are.” - Buckaroo Bonzai
After having survived visits to the ER (don’t ask), and travelled to distant Seattle to grow our brains by attending Unite 2014 (and PAX!), the Undead Overlord team is excited to bring you our third update since launching the game on Early Access. We’ve listened to what you, the community, have had to say - and we’ve responded with some key additions. We’re also continuing to explore the world of zombie chaos, of course, with ongoing iterative and experimental tuning.
The big addition is a brand spanking new minimap to help you keep track of where you are in the map, and to help you hunt down those pesky hidden humans with the tingling of your “zombie spider sense”. Just seeing all those tasty human units light up on the minimap would make our mouths water - if we had any saliva left in our shriveled, desiccated maws . . .
“first step for the beginning of the Zombie age” - by Overlord Nekator
Humans will now lose stamina over time when running, and will regain it otherwise. They’ll even start limping away in desperation after enough abuse - making them much easier to catch and kill, especially the civilians. Zombies are also more resistant to gunfire, and only high caliber rounds will be able to stop your Grunt Zombie units in their tracks.
Another addition, and a direct request from the forums - you are now a more powerful Undead Overlord. That is - you can now exert more control over your zombie minions. Want them to stay put, no matter what? Use the new Hold command by pressing the hotkey “H”. Want your zombies to attack anyone that they might encounter on the way to where they’re headed? Just use the new Attack-Move command by holding down the left-ALT key when issuing your regular move command with the right mouse button. Your horde, assuming they survive, will still go where you direct them - but they just might diverge from the path for a tasty snack (or to make some new friends!) along the way.
Last major change - the map for Mission02 has been doubled in size, filled up with a bunch more tasty meat sacks, and that whole mission design has been retuned appropriately.
And, of course, there are some smaller additions, and some additional tuning - and a whole batch of bugs got squashed, too. Check out the forums for the complete release notes.