Undead Overlord

Undead Overlord

Alpha1.13

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10 Comments
Artuurs Sep 7, 2014 @ 11:12am 
Lose stamina?? Arent they too easy to kill now :( ? Is that realistic?? I mean, i imagine youve made their stamina capacity low and/or drainage, fast. Obviously they should get tired but its gotta be right. Eh, il try not to complain and leave you the experts to do the job.
Vossie Sep 7, 2014 @ 5:02am 
Yeah some sweet improvements on the Mini-map/Icons!

I got a suggestion about the HUD upgrade. It would be cool if you have the Icon for each type of Zombie/Muntant with the number indicating how much you have and if you click on the Icon it would unfold and show you all the small icons like it is now. That way you can hide the icons if you don't want/need them and can easily access them to individually select your zombies.

If we're going to be able to have more (Infinite?) zombies it could be like a little arrow icon next to the last Icon to go to the next "page" if you will.

One minor problem I encounterd well testing this build on Mission03 was that my zombies got stuck after they killed the 4-5 civilians with the shotguns in the house on the northside of the map. The ones who were in the house with the dead shotgun meatbags couldn't leave. The door was blocked someway. ( Perhaps because some dead zombies in the way? )
JumpCore Sep 5, 2014 @ 1:09pm 
Okay, new build is now up - Alpha1.13b.

Unit icons will now scale according to your aspect ratio, so that the minimap does not get obscured on non-widescreen setups.

And, yeah, some sort of major HUD upgrade will be in order at some point, but that may be a while yet. One challenge with that, as you mentioned, is to be able to show large numbers of units without taking up too much screen space, while at the same time allowing for selection of individual units. We've been tossing around ideas for a while, but we definitely appreciate suggestions on that front!

Also, we bumped up the unit limit. The unit icons get kind of small at higher numbers with the current setup, but it allows for more zombies without obscuring the screen, and works for now - until we can get around to a next pass at the HUD.
Vossie Sep 4, 2014 @ 12:25pm 
No worries, I enjoyed it! Anyways the suggestion from Gray Wolf is actually a pretty good one, IMO. It would be nice if you just had 1 Icon for each type of zombie/mutant and then the number for the amount you own instead of having a pretty big portion of your screen being filled with icons. ( Tho, selecting them individually could be a pain in some cases )
JumpCore Sep 1, 2014 @ 4:54pm 
@Vossie: Thanks for the feedback and testing! And good catch on the minimap - that's what we get for testing in widescreen all the time. D'oh! For now, if it's possible for you to play in 16:9, that should do the trick, but we'll get a fix out for that as soon as we can. (probably tomorrow, since it's a holiday weekend here)
Vossie Sep 1, 2014 @ 7:07am 
PS:

Love the addition of the Hold command and Attack-Move command! Keep it up guys!
Vossie Sep 1, 2014 @ 7:06am 
Great patch guys.

Some thoughts of mine:

Mini-map:

Cool addition, the positioning is terrible tho. My zombies (Icons) are blocking it constantly.
It's a little overpowerd as well as you can "sense" the meatbags in houses across the map. It would be cooler if the meatbags are only displayed on your mini-map if they're in the range of the zombie senses.

Mission 02:

I like the extension of the map, it adds some more diversity and more meatbags is more fun, right? Anyways I discoverd there is a limit to the amount of zombies you can have. This is kinda dissapointing, I hope we can have unlimited zombies in the future. ( If possible )

Bugs/Glitches/Minor errors:

I noticed the pathway of big group of zombies isn't working properly. They have trouble finding their way in buildings and only a few zombies will go and attack a door if a big group is slected. This causes some minor issue's when rushing your horde in buildings.
Scooter Sep 1, 2014 @ 4:05am 
This looks amazing
Ova Wolf Aug 31, 2014 @ 10:12am 
it a great game i would however like them to swich the grunt from many circles to a single coin with a number next to it you hit a max otherwise and be unable to add to the hoard.
HunterKiller94 Aug 31, 2014 @ 12:59am 
if i wasn't saving for PC upgrades i'd buy this game in a heart beat!! :)