Pulstar receives update and is now available for Linux!

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I kidnap fat kids #! Aug 18 @ 2:06pm 
The sooner the better :) The game is a lot of fun, but a little awkward to play with the current mapping. It's also great that you guys made the effort to port to Linux, I love these simple little games
ConcaveStudio Aug 18 @ 12:23pm 
Ah i see, Pulstar controls are indeed not based on the steam mapping, but on the mapping seen in the picture. It is based on the microsoft controller layout, seeing the popularity of that controller it was taken as a standard. For the Steam version of Pulstar it would be nice to have it working with the Steam mapping, seeing that it makes all controllers work without too much hassle it seems... Something i was not aware of. I am going to look into this, and see if i can fix this for a future update.
I kidnap fat kids #! Aug 18 @ 8:59am 
I use Debian Wheezy which comes with the xpad kernel driver by default which is what I've been using. I set my button layout by going Big Picture -> Settings -> Controller -> Edit Buttons and selecting the buttons on my controller which correspond with the image. My controller is a Logitech Dual Action control, so it looks essentially just like the picture. Like I said, the mapping works perfectly with other Steam games.

I remapped my controller using the above method to correspond with the picture you've posted, but it had no effect on the actual in game mapping. Does the game import the mapping from steam as defined above, or does it assume the mapping of the picture you've posted regardless of the steam mapping? I play non-steam games with the same controller which each have different in-game mappings, so to remap at the driver level and then back to the original mapping every time I play this game would be a pain.
ConcaveStudio Aug 16 @ 8:35am 
The game is designed so it works with the default xpad driver configuration Ubuntu comes with. Did you change the button layout, or are you using a other driver to manage the controller? If you are using a other driver, you could try to calibrate it so it matches the xpad standards. For a quick reference to see which axis/buttons could be in need of remapping i suggest using this : http://wiki.unity3d.com/images/thumb/7/7f/UnityLinuxMapping.png/725px-UnityLinuxMapping.png
I kidnap fat kids #! Aug 15 @ 9:50am 
Running Debian Wheezy Linux.
I kidnap fat kids #! Aug 15 @ 9:49am 
Not sure if anyone else is having the problem but the controller mapping is off for me. D-Pad left and right shoots up and down, while right stick up and down shoots left and right, right stick up also triggers the Pulsetime. My controller mapping works just fine in other games so I don't think that is the issue. The left stick works as intended, so I'm playing with left stick to move and mouse to aim and shoot.
manueloide123 Aug 6 @ 2:43pm 
I have always thought that the multiplayer was to easy, but now its better.
Thanks!