Melody's Escape

Melody's Escape

Complete difficulty overhaul - Update v0.6.1.0

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Loïc  [developer] Mar 9, 2014 @ 8:50am 
You can configure your own colors in the game, join our Custom Content forum board to know how and find examples.
As for difficulty customization, that's coming in the next patch!
Slavatar The Last Сукa Bender Mar 8, 2014 @ 11:50pm 
Great patch, makes for a much more accessible experience. Keep up the good work
½PintDæmon Mar 8, 2014 @ 8:51pm 
I'm glad that you shifted the obstacles from direction + color button to just direction, but only because direction + color was very unintuitive the first time I played. Once I understood what was asked of me, I enjoyed having both hands active at the same time more than alternating which hand is active like you do now.

One possible solution to this is to have color orbs that you have to hit during the slides, as Emelia already mentioned, maybe even as another difficulty setting.

Also, thank you for all of the interface improvements. Browsing through my music collection is much easier now.
Texel Mar 8, 2014 @ 4:23pm 
Nice patch, but I must say that I'm not a big fan that all obstacles in Intense difficulty have the same color. I find it makes it harder to see the next obstacle and is not as colourfull as before. It would be nice to see the obstacles in four coulors again.
*Emelia K. Fletcher Mar 8, 2014 @ 6:25am 
The balancing is great, but to be honest some songs feel a little repetitive. Maybe some random elements to prevent the same pattern playing over and over?

Also, colour notes to hit while sliding or falling might be good. :)
MOLLNA Mar 8, 2014 @ 2:56am 
I think the relaxing mode was perfect balanced espacally for 150+ BPM, now it's too relaxing.
Though the normal difficulty is quite balanced now.
BloodDoll Mar 8, 2014 @ 12:27am 
yeah i loved the pink tone
James Karet Mar 7, 2014 @ 12:21am 
omg intense mode is harder than old version.
Brokoro Mar 6, 2014 @ 8:47pm 
I know this wasn't mentioned in the update but....
Being colorblind, I noticed a slight color change. I know that the pink was just turned down a tiny bit on brightness as it no longer matches the blue as closely and that really does mean a lot. It went from a more NeonPink to a more DeepPink.

The up and down are still a problem. To me (I'm probably wrong) the icons are green and orange but when playing the game the red is lost and the green becomes more dominant- since Orange is Red+Green.

When I bought this I had to focus extra hard to figure out what was my next move, and with how fast some songs were going it turned out to be very hard based solely on color.

To keep with the bright color scheme I suggest the "up icons" become yellow, and the "down icons" stay the same. Or alternatively the down icons become a blood red and the top icons a bright green.
You could add an option to choose colors solving more color issues than my own.
ShogunTaira Mar 6, 2014 @ 5:33pm 
Disappointing to see that normal difficulty is still similar to before the overhaul. Most of my earlier comments are still present: some notes are hard to see due to the fast scrolling, long notes are not in sync with the rest of the song, etc. It is, however, nice to see that you're constantly working on it. Keep it up!