Custom Key Binding added!

3 Rate up
< >
Noeh23 Apr 10, 2014 @ 2:48pm 
ty for the update
[dse]Circlestrafe Apr 7, 2014 @ 7:21am 
Wow, CUSTOM KEY BINDING! Who would have thought to include this in a PC GAME! Talk about PIONEERS!
DFJ Apr 5, 2014 @ 9:03am 
For anyone curious, another term used to describe the the number of keys that can safely be held down on a keyboard without ghosts or other errors is 'X key-rollover', where a normal keyboard usually has 2-KRO, because there are certain three-key combos that fail. A decent mechanical keyboard is often 6-KRO over USB, and N-KRO over PS/2, with 'N' impying that any number of keys may be held down at once - though some secretly have a limit of 10. :p
An important note that makes the USB limit not as severe as it sounds is that the shifts, alts, ctrls on a good mech board are not counted towards the 6-key limit, (the KRO description is only a worst case, and not 'always' a big issue). Finally, some keyboards do exist which support all the keys they have, over USB, but they are very uncommon, and not always entirely free of issues. Using multiple keyboards is definitely the sane choice if you don't happen to have a fancy one. Cheers.
Thidran [MCT] Apr 5, 2014 @ 4:19am 
Appreciate it. Now I can finally play. By the way, the alternative is to invest in a proper mechanical keyboard, where ghosting isn't a problem.
DadouXIII Mar 27, 2014 @ 6:52am 
Thank you for this :)