Greatly sorry for the radio silence lately. We've kept silent as we've been trying to find a publisher to get Conquest out of Early Access and we didn't want to talk about anything until the deal was done. Unfortunately, after months of back and forth it is clear that the deal is not happening and Kihon is going to have to close shop. The bottom line is we aren't making money and we don't have the marketing capital or runway to turn things around.
We are devastated to say the least. We've spent over two years & a great deal of personal funds to get to this point and to not even see it launch is heartbreaking. We love this game and the community and do not want to give up. And so we wont! We've worked out a deal with our investors to allow the founders to keep ownership of the IP. We are working through the legal paperwork now.
What does this mean for the game? Well, once we have ownership we are going to migrate the server over to a cheaper solution since we will not be doing a massive campaign. The goal here is that it will allow us to keep the servers up for the long haul and we can attempt to grow the game via word of mouth and PR rather than a marketing campaign. We can push to launch on steam, we have the first expansion ready to launch, and we have the mobile build ready to launch. We just need to get our overhead a bit lower first by migrating the server.
We'll need significant downtime to do this as we are no longer able to work on this full time. It is more of a passion project at this point. I'll post more as we get into the thick of it. Once we have it switched over we can talk launch and expansion.
Thank you guys so much for taking interest in the title. You've been a huge support and while the path hasn't been what we had hoped we still hope to deliver a great game with a long future.
First and foremost, we’ve changed the name! In the coming weeks we will be transitioning over to Conquest: Heroes of Galandria. Thank you for all of the feedback and help in coming up with the new title!
Matches now start with 2-3 units being pre-spawned. The goal is to speed up the early game which can be a bit slow, especially for new players. The logic under the hood tries to get as close to spending 30 gems as possible without going over 30 when it determines which units to pre-spawn. It will try to pick 3 units but will fall back to two if that is the best combination.
Performance! We’ve made a ton of low level changes that have improved FPS on low end devices as well as memory consumption. This has opened the door to tablets which will in turn allow us to increase our player base dramatically.
Today’s patch includes our price changes which are discussed here: Forum Post[forums.conquestofchampions.com]
We tripled the Single Player content and added Boss Battles which are unique units specifically made for the campaigns.
We’ve improved the AI by putting more of a focus on spawning units as well as additional instructions on many spells/abilities to help prevent it from making poor choices.
You can now purchase new skins for Heroes you own by visiting your profile and clicking on the skins tab.
The sidekick page has been overhauled to make it easier to send invites to your friends as it will include your referral username in the invite link and auto-populate the page when they register online.
Fusion has been revamped so that units will upgrade differently depending on what type of unit they are. A tank may increase by DEF/HP while an attacker my increase with DMG buffs. There is a button above the fused cards that will show the breakdown.
Balance & Bug Fixes Typically we’ve included bullet points for all of our changes here but in today’s case there are just too many to list. We haven’t been able to push for the past two months since we were overhauling low level code to make the game viable on the tablet. Typically we push builds every two weeks!
While working on the new campaigns, we made a lot of changes to improve the AI. It should be more effective and generally be smarter while being played against. Be sure to let us know of any weird things it is doing and let us know what you think of the new campaign missions.
As we prepare to come out of Early Access, we will be updating our pricing model to be more reflective of what we want at launch.
1. Packs will still be purchased by gold, however the gold packs will have 7 cards and no longer have a guaranteed rare. Uncommon cards will still have a % chance to be upgraded to a Rare drop.
2. Heroes will no longer be purchasable by gold.
3. Some pack prices will be increased.
4. Cards will be dropped less in-game but gold drops will be more frequent.
You will still be able to earn everything in the game as we will continue to drop Gems through quests, rewards, and rare drops.
We greatly appreciate everyone's continued support thus far. Keep the feedback coming as you guys have been a huge help in shaping this game and preparing us for launch.