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Conquest of Champions

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Patch 1.1.12 7/30/2014

Today's patch is focused on tuning some balance issues that have came up since the last patch, as well as some other quality of life enhancements.

Improvements
  • EM Rankings will use the smallest ELO delta possible. If two players start with similar ELO’s but spread apart by the end of the match then it will use the start ELO delta. If two players start with a large ELO difference but end the match relatively close to each other then it will use the end match ELO delta. This change is in regards to concerns with potential ways to game the EM system.
  • New Card Art
    • Improved the general look of cards
    • Cards now display the range and cooldown to activated abilities on soldiers
  • AI is now smarter! We educated the AI a bit on spell usage and they should no longer do things such as hammer smash their own units. More lessons to come.

Balance
  • We rolled back the increased cost for leveled up cards.
  • Draw 1 Card costs 2 gems now instead of 1
  • +2 AP costs 3 gems now instead of 2
  • Embercult
    • Infused Corpse - cost increased to 14, base damage reduced to 110, base HP’s to 300. Infused now only grants +8 HP’s instead of +10
    • Crypt Lord - cost increased to 16
    • Living Ooze - range reduced to 1, cost reduced to 18
    • Berserker - cost increase to 16, Rampage only triggers after Attacked now, instead of damage
    • Meatslab - cost increased to 3
    • Reaper Demon - cost increased to 6 - tribute value increased, DEF raised to 5
    • Demon Scout - Added Vaporize (Target friendly soldier within 4 spaces takes 50 damage and has enemy debuffs and enhancements removed.) - cost increased to 7
    • Necromancer’s summon ability was re-costed, resulting in her cost to be increased to 13
    • Dragonkin General's Manipulate ability value increased, General now cost 14. DAM increased to 135
    • Spectral Corpse cost increased to 13 (due to assault value increase)
    • Undead Ranger - DEF increased slightly, cost increased to 13 due to value increase for double attack
    • Skorn’s Sacrifice Epic now requires a minimum of 5 cost soldier
    • Blights Unearth ability now reduces his max HP’s by 50
  • Stonehold
    • Mountain Sniper - damage reduced slightly, cost reduced to 18
    • Mine engineer - cost reduced to 12, def and damage reduced slightly
    • Silver Dragon - cost reduced to 16, Def reduced to 30
    • Anvil Totem - HP increase changed to 50 from 25 on spellcast
    • Battlerager - cost increased to 14, dam increased slightly
    • Runecharger - cost decreased to 12, def slightly decreased
    • Last Stand: damage changed to +100
    • Dwarven Patriarch increased to 14 (tribute value increase)
    • Wise Nomad’s Refund ability now refunds 2 gold with each spell cast
    • Field Commander - cost increased to 12 (value rating increase for manipulate and assault)
    • Gorin's Groggle soldiers now have Rush (uses 7 minerals)
    • Dwarven Commander - damage increased slightly, cost increased to 13 due to value increase for double attack
    • BattlePlan cost reduced to 5
    • Iron Paladin cost reduced to 13
  • Briarwood
    • Ranger - cost increased to 14
    • Fibian Ranger cost decreased to 7, def reduced slightly
    • Elven Shadow - cost decreased to 9, damage reduced slightly
    • Glimpse - cost reduced to 3
    • Forest Bounty - cost reduced to 5
    • Rampaging Bristlebear - cost reduced to 10, damage reduced slightly
    • Bristlebear Alpha increased to 13 (value rating increase for assault)
    • Archivist cost increased to 19 (value increase of telepathy)

Bug Fixes
  • Fixed an issue that could cause the AI to stall and not use certain units in Practice Battles
  • Fixed Manipulate speed which would occasionally cause an extremely long float time.
  • Fixed a mouse disable bug after Double Attacking someone with Counter.
  • Fixed Grommit+Skullhead staff overlap that would result in 2 units being stuck on same tile (skeleton and the soulspark).
  • Fixed Warlock Staff not triggering
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