Tower of Guns 1.19b Update--just a few fixes!

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Shinji 7 Jul, 2014 @ 11:14am 
OMG Hot Foot Mode sounds awesome!! <3
Skafsgaard 3 Jul, 2014 @ 4:45am 
"fixed a major, though very hard to reproduce, issue with pausing and tilting at the same time"

Harh, good job, Joe! Looks like you were actually able to resolve that funky bug. I hope my report helped you. :)

Also, that Hot Foot Mode sounds fantastically awesome - can't wait to try it out! The floor is lava, but with guns - lots of guns! And more dice rolls are always welcome.

Keep up the amazing work, mate!
Skataus[JP] 3 Jul, 2014 @ 3:29am 
For some reason Hot Foot Mode doesn't seem to be working. I copy-pasted the command from this news and it still doesn't recognize it. Did I mess something up?
zero 2 Jul, 2014 @ 2:18pm 
Also, I would definitely buy a few ToG t shirts.
zero 2 Jul, 2014 @ 2:17pm 
Joe, I believe the game uses unreal engine 3, yes? If so, the larger update sizes could be because (in basic terms) unreal engine replaces entire larger files even when only 1 tiny variable in them is altered. Most other unreal engine 3 games have this problem. Another game I have, Rising storm/red orchestra 2, used to have this issue. An update that should've been 500mb would be 6 GB. They recently switched the update method from "cooking" to "brewing" (might have that backwards). And that drastically cut down the update sizes. Im not sure if this helps.

Either way, thank you for updating the game :) Some DLC would be welcome :D
TheAnonapotamus 2 Jul, 2014 @ 1:19pm 
Keep up the great work Joe!

Also: still waiting on those ToG t-shirts we talked about at PAX East...