We deeply apologize to those of you who found yourself engrossed in the game, only to be thrown out of it due to a crash or other game breaking issue. Firstly, this is inexcusable and we will be working around the clock to clear out all of these major game breaking bugs.
The truth is that we honestly felt the game was ready, and in hindsight didn't realize or anticipate the full range of systems we've not even remotely tested on and how many frankly strange performance issues folks are having on really solid machines. Our experimental renderer is largely the culprit for many of the crashes and slowdowns being experienced, and was something we were honestly worried about though we did not expect such a rash of issues tied to it after seeing it run smoothly on a number of different setups. Without the renderer the game would look far more static and much of the atmosphere in key scenes would be lost.
Performance issues aside for a moment, the whole game is one logic check after another and it’s a FACT we should have been smarter and realized we needed far more people playing the game and all its “paths,” before we could call it finished. Even our limited Beta testing through Kickstarter (which was our “closed beta”) resulted in only a handful of people willing to test with us (quite literally under 20 people) BUT this we understood because it’s a heavy story driven game! Who wants to be spoiled in a story driven game by a Beta build?! So we forged on and for months beat on the game until it ran well and smooth on all of OUR machines.
In the end, our confidence in the game being bug free was misplaced. While we truly *hoped* that the version we launched yesterday was going to hold up against the onslaught of thousands of players around the world playing it with their own play style AND their own unique system configurations, it was clearly an unrealistic hope.
So again, everyone, our direct and sincere apologies is all we can offer you at this point, until we can finally offer you the complete game you should have gotten in the first place. For those of you who have bought our game, THANK-YOU! We stand by CONSORTIUM and are 100% dedicated to fixing it ASAP.
As an indie developer launching our first game with no publisher, your support is appreciated more than you can know. We hope that you will be able to wait just a few more weeks before diving in, to help ensure that you will encounter no game breakers and have the CONSORTIUM experience as we intended it.
We will be working towards releasing a patch to v1.1 on January 31st to FIX all issues that have been found. In the meantime, we will be starting a new forum thread entitled "CONSORTIUM v1.1 Patch Progress". Watch for it tonight, and watch for daily posts with the fixes that have been made.
Because of how the Source engine works, we are worried about releasing daily updates for everyone as it would likely mean that your save games would be invalidated. The save games rely upon the levels being unchanged...if the levels change (which they will have to, in order for us to fix these bugs) then the save games must change as well.
SO: Watch for an update on the game next week to fix all the major game stopping bugs. This update WILL wipe out save games, but the game should have a huge chunk of the bugs fixed.
However, if you wish to play the absolute current version of the game as we are making these changes daily and are OK with losing save games, you can opt into syncing your game with the absolute latest version. Details for this will be available later today.
It is important to note, however, that if you DID complete a play-through of CONSORTIUM without encountering game stopping bugs, a save game WILL be created that is forever usable to import into the second game.