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Pixel Piracy

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Hello everyone!

The Pixel Piracy team remains hard at work on improving the game, and we are pleased to bring our latest update to everyone today! The "N" update contains plenty of small - but significant - changes in how the game plays. This includes changes to items' stats and effects as well as Stat Modifiers (status effects and passive items that can affect pirate's stats). Also pay special attention to the new status effects as scurvy and drunk, your pirates are becoming more fragile now! Please review the summary of changes

As you know, we had wanted this one to be the last patch, but halfway through it something quite unique happened. Something I hadn’t anticipated, but it’s definitely positive. While I can’t give too much away, I can say that we are adding on a FOURTH patch to our ENHANCED edition.

We had wanted three initially, with the one we are rolling out now to be the final one, but with so much potential left untapped, and with the new circumstances that came up around ten days ago, we want to come through and make the game as best as it can be. For this reason we are adding a FOURTH patch to the ENHANCED EDITION lineup.

Without going into detail, expect some very impressive changes soon.

After the Enhanced Edition launches, we will continue working on even more content, more stuff, and more features, for free, because it’s the best possible way we can make up for having launched the project too early.

PATCHNOTES

1.0.16
  • Passive Items overhaul! Tweaked 25+ item stats and effects.
  • Stat Modifiers! Status Effects and Passive Items can affect pirate's stats. Modified stats shown in green/red on the pirate card.
  • New Status Effects such as Scurvy! Remember to eat healthy or you will get sick...
  • Getting drunk now has increasingly negative effects on your pirates.
  • Loot tables for all treasure chest types
  • Tweaked shop progressions
  • New graphics for the Ice and Volcanic islands
  • + bug fixes and tweaks across the board

It’s been a hectic, busy month, but nothing compared to what’s being prepped for NEXT patch!

See you soon everyone!

Quadro Delta

PS:
As some of you have already asked us, here's how drunk and scurby states work:

DRUNK:

It has 5 tiers, the first two stacks apply some positive stat modifiers and some negative, and stacks 3-5 have mostly negative overall (+LUCK, - to all other stats). Also, the stacks that are on Drunk, are not all removed when the effect runs out but rather one stack is reduced and then the timer restarts, until there are no more stacks.

SCURVY:

Scurvy affects you if don't eat fresh fruit, oysters or veggies with vitamins for a long time. Avoid it! Don't eat only fish! Lemon also heals scurvy. Certain foods have "vitamins" that reset the status effect, when you don't eat "vitamins", you get stacks of Scurvy status effect over time, and it has increasingly negative effects, first some stat debuff, then you start to take damage and move more slowly and have reduced damage and so on... until you die. So you need to make sure your guys don't just eat fish

Each stack increases each 15 minutes if you didn't eat "vitamin" food, and at 5 stacks (75 minutes) you take so much damage it's impossible to survive
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