After much discussion about the game balance on forums, here is a major update of the game parameters. List of changes:
1.308 ST (3.6.2014)
- Most weapon damages and prices have been altered to get more balanced damage per buck ratio. Many weak weapons have been significantly buffed.
- Minor fixes to weapons (missing shot streams etc.).
- SpaceHog devices are fixed.
- Transported H.I. upgrades give +500 of hit points instead of +250.
- Lowered difficulty in "beer" levels. Enemies have less hit points.
- Raised difficulty in late game levels. Enemies have more hit points.
- Justin Perfect has lowered hit points. Other bosses and special enemies have a significant increase of hit points.
- Fixed following paths of enemies during low FPS and with vsync on.
- Rotary cage angle is reset after a change of ship. Jet Packer and other forced ships do not shoot askew.
- Fixed 0 key in Atarix.