Lichdom: Battlemage Enters Pre-Alpha 2, New Build Available

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Necromunger May 12, 2014 @ 4:46pm 
do not understand "pre-alpha" is this game just like concept drawings when you launch it?
Might0Potato May 1, 2014 @ 7:46pm 
wait so do you get to choose from a new sigil at the end of the tutorial? i could only pick ice
Sir Fizzle Hildegain Apr 29, 2014 @ 5:05pm 
The game is shaping up just nicely. Though I still gotta wonder why you call it a "pre" Alpha when it's clearly not a plan on a piece of paper, nor is it a CG video showing concepts of what you may be able to do in the game.

At this point it's an Alpha. Adding "pre" to that name doesn't make it anything other than an Alpha. Your game is in development and is early access no less, it's an Alpha.
chrisoneill83 Apr 29, 2014 @ 4:10am 
I really miss the old blink, I find the new blink frustrating by comparison, it would great if we had an option to assign one button for blink and another for button for charged blink, then it would be golden.
Ghastous™ Apr 28, 2014 @ 7:00pm 
Loving the new build and im guessing will only get better
[F!] Aldershot Apr 28, 2014 @ 3:25pm 
the new blink is PERFECT!!

The very first update and it addresses almost every complaint I've seen about the previous build. The rest of the early access games on steam can learn a lot from these guys.
Thewhitemagic Apr 28, 2014 @ 2:35pm 
will it make it run smoother? bc i have a 3 ghz processor, 2 gb nvidia gt 740m graphics card, and 8gb of ram, can barely run it on low settings -.-
Sondrex76 Apr 28, 2014 @ 1:02pm 
I like the update, i got the corruption power and its fun to play with (it is also much more powerful then the other two elements ice and fire that i have right now)
zerodarkzone Apr 28, 2014 @ 12:12pm 
Nice, now I'm gonna play it
HASWELLCORE Apr 28, 2014 @ 11:05am 
WTF?! Need to buy this game, it gets more and more awesome!