Here is the dealio with the Mac/Linux/Wii U release. When I developed Two Brothers I did it on the weekends and I worked my butt off making it the best game it could be... and it some regards people love it, in other aspects it fell short in my own expectations due to MY time constraints of developing weekends and night time. Moon Lighting as a game developer is very difficult, and I hadn't imagined anyone would even back Two Brothers!! I am really happy you all did, and I am so grateful.
I made Two Brothers inside of Multimedia Fusion 2... and to be quite honest, it's a terribly buggy program... and this lead to all the issues Two Brothers has in terms of glitches on some machines.
The original plan was to port to Mac and Linux using Anaconda. Which is a great method, but it feels terrible for a game the size of Two Brothers. Some playthroughs can take 20 or so hours, and it's just too much for that engine to handle... so it runs, but it's really slow and just not worth your time.
so here is what I had to do...
Since january I've been remaking the engine inside of Unity and it feels LOADS better. I ported/redesigned the more boring dungeons/ with Tiled and the game is loads more polished. I also added leveling up and other RPG elements that some people desired in the original release.
Because Unity can build to every platform porting the game will be REALLY easy.
Also the engine is mostly done and now I just need to get all the levels in and redo the cutscenes in Unity, which wont take too long since all the dialogue is written and the animations are all there.
It should only be a few more months and will hopefully be out before the end of the fall!!!
A friend of mine is taking over the process of getting the physical rewards out for me and they should go out this month (the ones that still haven't gone out. We had shipped out quite a few but then realized the company who filled our order didn't send the proper amounts and they made our lives hell in making more without us paying them again... but that's a story for another time)
Anyway, you've probably seen that I am working on another game called Y2K.
I want everyone to know that Chromophore release takes priority for ME, personally. I started Two Brothers and I will FINISH IT the way everyone will love it.
So here is the deal with Y2K... Some people (who will go unnamed for a bit) liked my work enough to publish/fund the development of a new game... and that game is Y2K. I was able to leave my terrible animation gig that was 2 hours away from my house, work closer to home, and devote all of my time to game development. Everyone who worked on Two Brothers also got to leave their jobs and they are working on Y2K full time, whereas I am splitting my time between Two Brothers and Y2K.
This was a deal I HAD to take as my mother is extremely ill and me being 2 hours away from her was difficult for her, and terrible for my own mental health... so now I am able to live my dream.
Anyway Chromophore is the updated version of Two Brothers... changed the name because everyone confused it with Brothers:Tale of Two Sons for some reason. Anyway, obviously it's free for everyone who backed us as an update or buys it on steam BEFORE the update comes out... even then the price point will remain the same.
Thanks for your extreme patience and kindness with my Mom and my situation BTW. I am so thankful for everyones outreach and support! Can't wait to get an even better version of the game in to your hands soon!!!