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Rebuild 3: Gangs of Deadsville

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Announcements _
New Airplane ending and other events in this month's update. I also spent a little more time with the faction wars, making them hopefully more challenging when you initially meet them and less tedious to mop up.

Lots of optimizing as well, making things run smoother behind the scenes. And some new characters! Enjoy!

Changelog:

new events
airplane ending (randomly on some skirmish levels or you can force it in the options)
new skinny woman and men heads and outfits
cultists can spread faster by preaching at a church
children now age way faster and women give birth faster
new 4th speed setting, 5x faster than the old max
make hunter perk also ignore distance difficulty
attractors pull mobs and roamers from 5 buildings away and are eventually consumed
putting a zombie attractor beside a faction fort may cause them to be attacked
you can now attack faction forts from afar
attacking adjacent faction forts automatically reclaims their buildings
taking faction's headquarters causes a big drop in strength
if a faction's strength drops too low zombies may take their buildings
factions now properly spawn defensive units in their fort during peace time
can do most missions now if there is a faction unit there
can attack faction fort building with a unit in it, but it's more dangerous
attacks sometimes have fewer options now
random events are now 3-5 days instead of 2-3 days
sorting survivors by happiness
new config.ini variables (see forums)
cleaned up cheevos screen
reduced game loading time and broke up long pauses
made map dragging 10x faster
removed brokenass glowing buildings when dropping bombs etc
prevent dragging map into the blackness (still issues with zooming and resizing)
optimized performance in many many little ways and hopefully didn't break everything
new parameters to new city menu to make rural/urban/all farms maps and add airplane
another stab at showing happiness in event results
now 3 rotating autosave slots instead of one
fixed alliance / rescue mission (again, arrg, source control undid my fix)
fixed crafter perk results
fixed pig farmers wanting food when they sell nothing else
fixed attack text with wrong characters (I think)
fixed marrying dead people or multiple people
fixed equipment-granted perks removing innate perks eg pea shooter
fixed etc many small bugs
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