Diving into Development!

Rate up
< >
Bucky24 Nov 6, 2013 @ 12:21pm 
According to the level designer documentation, there should be a way to trigger enemy spawning based on numerous events, not just a door opening. I might look into it for my next custom map.
Bill Hicks (aka littlebloke) Nov 5, 2013 @ 1:57pm 
took a punt, glad I did. so far have enjoyed the dialogue/cutscenes and the game in general. as an older gamer it reminds me of games like shadowlands, of which i have fond memories. I enjoyed the start and thought the pace was good, throwing you into the game mechanics immediately. so far the puzzles are pretty straight forward. constructively I'd like to think that you'd come up with more inventive ways to instigate battles other than 'opening a door'. for instance imagine traversing a large open area and spawns are dependent on where you move... also would like other risks/rewards for breaking open boxes.... also would like to think that the skill unlocks play a part in expanding the game mechanics. Overall, and for what its worth, its a great thing you have here so far :)
ДИРИХЛЕ Nov 1, 2013 @ 4:27am 
just one word - NICE!!!
i wait for more content such as a new classes, dungeons, and another locations! This is really fun
m104 Oct 31, 2013 @ 2:36pm 
Just killed a dragon! Hope there will be more content soon :) Pretty nice game! I had only one issue at startup. Game was freezed while playing intro logos. Have to kill the process via task manager. After that there was no additional issues. Thank you so much for 2-4hour fun!!!
neclord Oct 29, 2013 @ 7:09am 
i wait online play with friend for buy it .
RollToConform Oct 27, 2013 @ 8:31pm 
Hey guys, just got this and played a bit. This is awesome. Congrats on making a fun game, and not taking the "I played Minecraft." route of independent game design. :) I look forward to seeing the development continue.