- The grip button is now used for interaction - Added snap rotation - Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash - Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD - Fixed not being able to teleport onto the pier and houses in Okavango Delta - Fixed not being able to move while holding the inflator - Fixed interactables depending on hand direction instead of hand position - Added support for Oculus Touch controllers - Fixed some items not being collectable in Okavango Delta and Bonaire (reported by community member Phaota) - Fixed a collectable in Okavango Delta flickering - Fixed sharks in Brazil spawning on top of each other - Fixed object missions not having an objective indicator - Fixed buddies not being enabled in VR - Fixed reflection not working on some machines - Fixed not facing the spawn direction when teleporting back to base - Fixed the controller with which you opened the settings menu being deactivated when changing the input device setting - Fixed the objective indicator pointing towards a school which had all its members photographed already - Fixed the 'press any key' dialog responding to almost no keys - Fixed Trewavasase cichlid red and orange not having preview objects - Fixed a crash when starting and completing daily missions - Fixed daily missions being completable more than once per day - Fixed website profile view no longer being functional - Fixed the horizon line flickering in some levels - Added extra oxygen tanks in some levels - Moved the NPC spawn point in Bonaire to a more convenient location - The tablet is now smaller on remote players
We hope you have enjoyed the improvements to the game in the updates over the summer. It’s been fun for the team to move the game closer to release and to receive the positive feedback from the community. We are planning to make another major leap forward. In fact, we are planning to leave early access in Q1 of 2017.
In our review of the outstanding tasks on Trello and additional features that we want to add to the game, we have decided the best approach would be to put our heads down and work on a single large update. This will allow us to build out new features and take more time to polish the game.
This update will include these new features or key improvements (in addition to the other Trello tasks): - Two new levels (Flying Dutchman & Community levels) - Re-launch of the mission editor - New capture & tag missions and storyline - New map area missions and storyline - New collection missions - New location based missions - New cosmetic peripherals - Adding passive tools - Adding flora & dive sites to the Oceanopedia - Art improvements - Improved daily mission spawns - Re-launch of the equipment shop
This development approach does not mean we will not be publishing updates to the game until this major update. We will continue to publish bug fixes similar to the fix of the Sharks mission two weeks ago. The next update is scheduled for next week. These continued fixes are required to improve the game’s stability and improve your experience with the game in early access. It is also a critical step in finishing the game.
We are still likely to be addressing a number of bug fixes in the next major update, so we want to make sure that we have identified all the bugs we can. You have been a tremendous help to us in this regard. We only ask that you keep it up. We will be adding these reports to Trello as you submit them.
Again, thank you for being part of the World of Diving community and participating in the early access program. We could not make this game without you.
A new update is out for World of Diving. In this update, we've added some new fish, improved the 'big fish' animations, added an update notification to the tablet and did some more bug fixing. We've also added sounds when surfacing and submerging. These were long overdue and add some extra immersion.
Please note the divegame.net profile settings have been moved to the settings menu. We've replaced the divegame.net profile button in the main menu with a button which directs you to the EUCL3D 3D printing service to print out your avatar.
The complete list of changes: - The following sea life was added to the game: Lionfish, Orca, Red Rockfish, Rockfish, Sperm whale, Great white shark, Tiger shark - Big fish trailing animation is now smoother - An icon is now displayed in the tablet when it is updated (ex. when a story mission is completed or an Oceanopedia entry is updated) - A sound effect is now played when surfacing and submerging - The little hercules buddy's propeller now rotates when swimming - Moved the divegame.net profile settings to the main menu settings menu - Added a button to the main menu which directs you to the EUCL3D 3D printing service - Fixed a bug where buddies were not removed when players disconnect - Fixed a bug where dolphins would sometimes swim upside down - Fixed a bug where the mask overlay effect was visible in the edges of the screen in VR
We hope you are enjoying the recent updates to World of Diving. There were a lot of changes in the last update, and while we do our best to test all of these changes, some problems might still arise after a new build is live. This update is primarily focused on improving stability and fixing bugs.
We really appreciate all of the feedback we get from you guys. This feedback helped us a lot in identifying some of the problematic parts of the game (ex. not being able to interact with objects with your right hand while you have the tablet equipped in your left while using a Vive).
New Feature: You can now print a 3D model of your in-game character and have it shipped to your front door through our partnership with Eucl3D. These models are available in three sizes and can be ordered directly from the customization screens in the game.
The complete list of changes: - Ray now looks at you when you are close to him - You can now interact with objects with your right hand while the tablet is equipped in your left on the Vive - You now run faster on land - Air no longer depletes while the tablet is opened (except for the photo camera view) - Improved performance so all areas are now rendering at 90 FPS on VR on an Oculus minimum spec PC - Created a new quality level 'VR minimum spec' which is configured so you get 90FPS on VR on an Oculus minimum spec PC - Texts like the 'Leaving the area' message are now displayed in world space instead of being stuck to your head in VR - The player nameplates are now displayed in world space instead of at a depth that was right in front of you in VR - The inflator is now more to the side in VR - There is now a fade to black after loading - You can now also skip the splash screens with the Xbox controller B button - The Vive now has its own control scheme image - You now see other player's tablets on photographs you made - Going one level up in the Oceanopedia now selects the item you previously had selected - Pressing back or escape in the 'view picture' mode now takes you to 'take picture' mode - Increased the size of the Xbox controller back icon - Some sequential settings now cycle - Fixed linking to divegame.net - Fixed a memory leak while the Oceanopedia was open - Fixed a bug where opening the tablet for the first time displayed a message about keeping the current settings - Fixed a bug where typing 'w' or 's' in the account link screen caused another text box to be focused - Fixed a bug where the mission bubble showed the interaction help when you couldn't start the mission - Fixed a bug where a photo would be taken while clicking a tool in the tool selection while the photo camera was equipped - Fixed a bug where some message boxes could not be closed with the escape button - Fixed a bug where the first button of message boxes would not always be focused - Fixed a bug where the captured photo displayed in the game was too bright - Fixed a bug where you could not use fast swim when the fast swim setting was configured as 'toggle' and you were playing with a gamepad - Fixed a bug where a part of the tablet interface was visible in the loading screen - Fixed a bug where the loading screen did not take account the roll of the player, causing the loading screen to visually rotate slightly - Fixed a bug where the loading screen position lagged behind the camera position - Fixed a bug where the disclaimer was displayed in the main menu when coming back from a level - Fixed a bug where the new under water color extraction effect showed a seam at the horizon when the flash light was on - Fixed the low pass audio filter when going under water - 3D printed models of your characters are available for order in game
The new WoD version is live. There have been a lot of changes (and a lot of time..) since the previous version. We have made some really big improvements performance wise. All levels are now running at a solid 90fps on an Oculus mininum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today.
Additionally, the following major changes can be found in this update: - A complete re-do of fish rendering - Fish AI improvements - Tablet for most interface interaction - Story-mode which guides you through the game - HTC Vive & Oculus CV1 support - New fish density setting
You can find more information about the changes in the devblog below. Let us know what you think!