A new patch has been submitted to Steam to resolve a few minor issues.
A window with a message has been added when the application first runs and installs the sample project. This won't matter to people who have already run the program once, but for new users it will prevent some slight confusion.
Terrains larger than 1024x1024 were causing the game to crash when run. This was more difficult to track due to an uninitialized pointer, so let that be a lesson to always set pointer variables to NULL (for you C++ folks). This was easily fixed once the problem was identified.
The particle emitter properties display was causing a crash when viewed. This was a more serious bug but it was only due to a single missing image file that is used in the time graph widgets. This has been added in.
The warning about projects with spaces in their paths has been suppressed.
A fix was added so that images submitted to your Steam screenshots library will have their correct dimensions. We're starting to see content pop up in the community hub. It's neat to see what people are playing with, but some of the images uploaded before now might appear incorrectly:
When you render a screenshot in Leadwerks, it will automatically be added to your local Steam screenshots library. When you close the editor, the Steam screenshots viewer will appear, and give you the option to upload any screenshots on your disk. When you upload screenshots, they will appear in the community hub, under the screenshots tab. This is an easy way to show off your work to the rest of the community.
Finally, and most importantly, a bug where the previously selected script property panels would fail to hide, appearing when other objects has been selected, has been resolved.