Hi there, I'm Tomas Rawlings, the designer and propducer of trhe digital version and I'm really pleased to say that I got the opportunity to interview the original creator of the 1987 boardgame, Stephen Hand. Here's an excerp:
: Some have said that Chainsaw Warrior is like a first-person shooter as a boardgame - it pre-dates Doom by 6 years - how does this assertion fit your view of the game?
Stephen: Of course the FPS label didn’t exist in 1986 but you only have to look at the game to see that’s exactly what it is. The paradigm videogamers are now so familiar with: first person involvement, arming the character, exploring a deadly environment, the Boss villain, the BFG, the distribution and diversity of enemies, fight after bloody fight against horrific creatures, even the transition from day to night -- Chainsaw Warrior is practically the template. A number of people in the industry have commented that the influence of Chainsaw Warrior has long gone unrecognised. ... I am actually very wary of suggesting influence when the reality may well be coincidence; precedence and similarity do not equal imitation. But if you simply locate Chainsaw Warrior in a timeline of games, it’s pretty suggestive. I think in my Designer’s Notes I called it a video game without electricity.
The interviews are on Board Game Geek: