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Update Alpha Version 0.54c
11 de Novembro de 2013 -
- Added Volumetric Fog effect (feedback please?!).
- Fixed bug causing crash when the same player collected more than 25 items.
- Fixed keys in the Hund Hills Asylum.
- A few more minor bugfixes.
13 Nov, 2013 às 21:07
I actually really like the fog. I am on a decent pc though, which may explain why I haven't seen any downsides.
Really loving the progress being made.
13 Nov, 2013 às 18:25
Volumetic fog makes for me game unplayable. Fps drops to 2 :/
13 Nov, 2013 às 13:49
Add option to turn off volumetric fog, i5 ivy bridge 12g RAM and a 7870 so my pc is up-to-date, the fog is just badly optimized.
13 Nov, 2013 às 13:12
Hello, some feedback - like some players are saying please add an option to desactive the volumetric fog!
13 Nov, 2013 às 11:11
Optimization is the best way to go. Given that it affects visibility (The most important thing after sound in this game for knowing when you're in trouble) it may be unfair to the players who still have it on when say, half the server population has it disabled. Suppose that's the moral grey area for making games. For the record, the option to disable should be there for those people with wooden antique computers.
13 Nov, 2013 às 11:03
Either Add an option to Turn it off as I've seen for people with lower Tier PC's or change The Minimum graphic Requirements to a bit higher
13 Nov, 2013 às 8:04
Very low fps. Please fix it or add option - Turn off fog.
12 Nov, 2013 às 19:13
Are you guys ever gonna make a damn AI for the monster? That's the ONLY reason me and my friend bought this game (You should have reworded the description at the time so it didn't sound as if there already was an AI)
I hope one day, i wont regret wasting money buying it.
12 Nov, 2013 às 17:40
Having the option to turn off volumetric fog would be nice, it's much harder to run now.
12 Nov, 2013 às 17:00
maybe you could change the fog to only show in a radius close to the character, and not the whole level. it would still look nice and not kill systems trying to render the entirety of the fog in the whole level all at once? or just make it a screen effect maybe. because yes it kills my sysem something awful.
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