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Are also you considering a watchdog timer to kill off an unresponsive window owner? As one who has played Source games and had to fight my PC to regain control when the game locks up, I know that a watchdog would be even more appreciated when I've got an HMD on.
I considered asking for multi-headed HMD support, but the stack of problems seem to outweigh the benefit.
Have you yet considered how the chaperone is going to handle the position of multiple users in the same physical Lighthouse coverage zones?
"Simplifies handing off from one application to another without full screen context changes by owning the window on the headset?"
Great function; needed. But was this meant to have a question mark on the end?
Ran HelloVR with Oculus DK2 on OVR SDK 0.4.4 in Direct Mode. Image appeared on my main PC screen and not on the Rift, but tracked very well. Upon exit, was presented with a crash dump.
Problem signature:
Problem Event Name: APPCRASH
Application Name: hellovr_sdl.exe
Application Version: 0.0.0.0
Application Timestamp: 55020e30
Fault Module Name: OVRDisplay32.dll
Fault Module Version: 1.2.2.0
Fault Module Timestamp: 547f7bde
Exception Code: c0000005
Exception Offset: 000090c2
OS Version: 6.2.9200.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: 1a2a
Additional Information 4: 1a2aa8e38ac8adbb6fe1e594fa623c2e
Crash dump on exit (with escape key) is repeatable.